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637| Member | Signature and description |
|---|---|
SleepGlobal | void Sleep(int)Pauses the current script. The duration unit is not documented here. |
KillScriptGlobal | void KillScript()Stops the current script. |
=Global | void =(int&, int)Description pendingDescription pending. |
WriteGlobal | void Write(int)Consumes four bytes and delegates the integer to format %ld in the shared formatting buffer. |
=Global | void =(float&, float)Description pendingDescription pending. |
WriteGlobal | void Write(float)Consumes an eight-byte floating-point value and formats it with %f in the shared formatting buffer. |
=Global | void =(bool&, bool)Description pendingDescription pending. |
WriteGlobal | void Write(pstr)Consumes 256 bytes, copies the packed string, terminates payload at its unsigned length byte, and delegates format %s. |
WriteGlobal | void Write(str)Consumes the eight-byte managed string cell, delegates its pointer plus four to format %s, then decrements and conditionally releases the reference. |
=Global | void =(pstr&, pstr)Description pendingDescription pending. |
=Global | void =(str&, str)Description pendingDescription pending. |
StrCatGlobal | void StrCat(str&, str)Appends the second string to the first, modifying the first string. |
point::SetLenpoint | void point::SetLen(int)Rescales the point's integer coordinates toward the requested vector length, modifying the point in place. Integer arithmetic and truncation can make the resulting length differ from the requested value. |
point::Rotpoint | void point::Rot(int)Rotates a referenced integer point through an integer angle using sine and cosine. |
point::IntoRectpoint | void point::IntoRect(rect)Limits the point's coordinates to the rectangle's boundaries. |
=Global | void =(point&, point)Description pendingDescription pending. |
rect::Setrect | void rect::Set(int, int, int, int)rect::Set pops four integer coordinates and a rect reference pair, writing them into memory in standard left, top, right, bottom offset order. |
=Global | void =(rect&, rect)Description pendingDescription pending. |
=Global | void =(IntArray&, IntArray&)Description pendingDescription pending. |
IntArray::resizeIntArray | void IntArray::resize(int)Description pendingDescription pending. |
=Global | void =(StrArray&, StrArray&)Description pendingDescription pending. |
StrArray::resizeStrArray | void StrArray::resize(int)Description pendingDescription pending. |
=Global | void =(StrMap&, StrMap&)Description pendingDescription pending. |
StrMap::eraseStrMap | void StrMap::erase(str)Description pendingDescription pending. |
DumpStackGlobal | void DumpStack()Scans the active VM frame bytes and formats them as hexadecimal. |
DumpCodeGlobal | void DumpCode(int)Walks a local instruction pointer while formatting diagnostics into a shared buffer. |
_RandomTerrain2Global | void _RandomTerrain2(str)Routes a managed filename to a map worker and conditionally reports a nonzero return. |
=Global | void =(Obj&, Obj)Description pendingDescription pending. |
=Global | void =(Item&, Item)Description pendingDescription pending. |
Obj::ClearObj | void Obj::Clear()Obj::Clear resolves its referenced Obj slot and overwrites it with the null handle representation FFFF:00000000. |
Obj::SetHealthObj | void Obj::SetHealth(int)Resolves an Obj and forwards an integer to virtual slot [field]. |
Obj::SetMaxHealthObj | void Obj::SetMaxHealth(int)SetMaxHealth and SetMaxStamina directly write their integer arguments at object [field] and [field]. |
Obj::SetStaminaObj | void Obj::SetStamina(int)Resolves an Obj handle and delegates an integer stamina value through virtual slot [field]. |
Obj::SetMaxStaminaObj | void Obj::SetMaxStamina(int)SetMaxHealth and SetMaxStamina directly write their integer arguments at object [field] and [field]. |
Obj::SetSightObj | void Obj::SetSight(int)Description pendingDescription pending. |
Obj::ClearCommandsObj | void Obj::ClearCommands()Clears commands on an eligible resolved object outside the guarded global mode. |
Obj::KillCommandObj | void Obj::KillCommand()Cancels or updates a valid object's command state when the local gates allow it. |
Obj::AddCommandObj | void Obj::AddCommand(bool, str)creates and enqueues a named command on a target object. |
Obj::AddCommandObj | void Obj::AddCommand(bool, str, point)Adds a named command with a point as its target. |
Obj::AddCommandObj | void Obj::AddCommand(bool, str, Obj)Adds a named command with an object as its target. |
Obj::SneakCommandObj | void Obj::SneakCommand(str)Creates a named command under local guards, submits two candidates and updates command state. |
Obj::SetCommandObj | void Obj::SetCommand(str)Creates and submits a named command for the object, without an additional target. |
Obj::SetCommandObj | void Obj::SetCommand(str, point)Creates and submits a named command for the object with a point as its target. |
Obj::SetCommandObj | void Obj::SetCommand(str, Obj)Creates and submits a named command for the object with another object as its target. |
Obj::ExecDefaultCmdObj | void Obj::ExecDefaultCmd(point, Obj, bool, bool)Builds a one-receiver packet for default-command dispatch with point, target identifier and normalized flags. |
Obj::ExecCmdObj | void Obj::ExecCmd(str, point, Obj, bool)Validates an object and named command, then dispatches it with script arguments. |
Obj::CmdDisableObj | void Obj::CmdDisable(str)Resolves the supplied command name through registry virtual [field] and dispatches nonnegative results through object virtual [field]. |
Obj::CmdEnableObj | void Obj::CmdEnable(str)Resolves the supplied command name through registry virtual [field] and dispatches nonnegative results through object virtual [field]. |
Obj::SetVisibleObj | void Obj::SetVisible(bool)Requests a visibility update for the object using the supplied boolean. Conditions that can affect visibility still need a practical explanation. |
Obj::SetMessengerStatusObj | void Obj::SetMessengerStatus(bool)Resolves an Obj and selects one of two virtual status operations from a boolean argument. |
Obj::EraseObj | void Obj::Erase()Forwards Obj::Erase to a receiver virtual method. |
Obj::SetPlayerObj | void Obj::SetPlayer(int)Changes the object's owner. Player numbers start at one. |
Obj::HealObj | void Obj::Heal(int)Increases health up to the object's maximum health. |
Obj::HealStaminaObj | void Obj::HealStamina(int)HealStamina forwards a wrap32 stamina sum bounded by a signed maximum comparison to receiver virtual [field]. |
Obj::SetPosObj | void Obj::SetPos(point)Description pendingDescription pending. |
Obj::SetPosSimpleObj | void Obj::SetPosSimple(point)Clamps the supplied point and invokes virtual placement with two true flags. |
Obj::SetBlindObj | void Obj::SetBlind(bool)Selects one of two virtual operations on a mask according to the supplied boolean. |
Obj::FaceObj | void Obj::Face(point)Initializes an object command context, sets its facing point and conditionally invokes its command-update virtual method. |
Obj::ProgressObj | void Obj::Progress()Implements a VM wait phase around an object's queued command progress. |
Obj::ProgressObj | void Obj::Progress(int)Requests a script wait associated with an object's command progress, using the supplied duration. This overload uses the integer argument in the script wait counter and records the progress start and end times. |
Obj::AddToGroupObj | void Obj::AddToGroup(str)Adds the object to a named group, creating the group if necessary. |
Obj::RemoveFromGroupObj | void Obj::RemoveFromGroup(str)Looks up the supplied string key and calls [field] with the found object and resolved Obj when lookup status is zero. |
Obj::RemoveFromAllGroupsObj | void Obj::RemoveFromAllGroups()Resolves one Obj reference, visits a temporary query snapshot and invokes a member-removal helper for each snapshot node. |
Obj::SetNameObj | void Obj::SetName(str)Passes the string payload pointer and the resolved Obj to an implementation operation. |
Obj::SelectObj | void Obj::Select(int)Adds an eligible Obj to active-player selection when the supplied player matches the current player. |
Obj::DeselectObj | void Obj::Deselect(int)Calls the selection helper with mode one only when the supplied player slot matches game [field]. |
Obj::DeselectObj | void Obj::Deselect()Removes the object from the selection. |
ClearSelectionGlobal | void ClearSelection(int)Clears the selection when the supplied player is the current player. |
Obj::PlayAnimObj | void Obj::PlayAnim(int, point)Requests a script-object animation and returns the VM suspension code. |
Obj::StartAnimObj | void Obj::StartAnim(int, point)Prepares and requests an animation with an optional target point. |
Obj::StartDelayedAnimObj | void Obj::StartDelayedAnim(int, point, int)Normalizes an equal-current point and forwards a decremented animation identifier with a final integer. |
Obj::SetStateObj | void Obj::SetState(int)Forwards a decremented state identifier and preserves an anomalous invalid-receiver VM zero push. |
Obj::RemoveItemObj | void Obj::RemoveItem(int)RemoveItem int dispatches removal after signed one-based bounds. |
Obj::RemoveItemObj | void Obj::RemoveItem(str)RemoveItem str dispatches removal after nonnegative name lookup. |
Obj::RemoveAllItemsObj | void Obj::RemoveAllItems()RemoveAllItems repeats virtual removal until count is zero. |
Obj::prObj | void Obj::pr(str)Formats the supplied HX string under a receiver-field gate and releases it on every normal path. |
Obj::prObj | void Obj::pr(int)Formats the supplied integer through chat dispatch when the receiver field matches the global gate. |
Obj::prObj | void Obj::pr(Obj)Formats the unresolved payload handle pair when the receiver field matches the global gate. |
Obj::SetDebugObj | void Obj::SetDebug(bool)SetDebug normalizes its byte Boolean to a dword 0/1 and forwards it through object virtual [field]. |
ClearDebugGlobal | void ClearDebug()Increments a shared 32-bit value. The implementation reports status zero. |
_PlaceBlockExGlobal | void _PlaceBlockEx(str, int, int, int, int, int, int, int)Routes class creation and placement across a signed grid, aborting on factory or template failure. |
_PlaceBlockExGlobal | void _PlaceBlockEx(str, int, int, int, int, int, int, int, str)Prepares a named group and routes compatible grid objects to its insertion virtual. |
_SummonGlobal | void _Summon(str, int, int, int)Allocates and populates a command-shaped object before game submission. |
Obj::SetCmdEnableObj | void Obj::SetCmdEnable(bool)SetCmdEnable writes normalized bool to object [field] only after virtual [field] returns zero. |
Obj::AddToStoreBinObj | void Obj::AddToStoreBin()Passes the resolved Obj to the next operation without checking for a null reference. |
Obj::RemoveFromStoreBinObj | void Obj::RemoveFromStoreBin()Passes the resolved Obj to the next operation without checking for a null reference. |
Obj::PlaySoundObj | void Obj::PlaySound(str)Adapts script string and object arguments to the spatial sound playback method [field] and releases the string reference. |
Obj::ShowFloatTextObj | void Obj::ShowFloatText(str)Submits string payload with a virtual point whose second coordinate is decreased by 120. |
ModLevelGlobal | void ModLevel(str, int, int, int)Resolves a named group and dispatches one of three level deltas according to the game difficulty value. |
Query::EraseQuery | void Query::Erase()Invokes a virtual operation on query members that lack a particular object flag. The meaning of that flag is not documented. |
Query::SetPlayerQuery | void Query::SetPlayer(int)Passes the script player value minus one to each live Query member's virtual slot [field]. |
Query::HealQuery | void Query::Heal(int)Adds a signed amount to eligible query members' health and clamps each result to maximum health. |
Query::HealStaminaQuery | void Query::HealStamina(int)Adds an integer amount to eligible Query members' stamina and caps it at each member's maximum. |
Query::AddDefCmdQuery | void Query::AddDefCmd(point, Obj, bool, bool)Resolves Query and optional Obj, passes point, target ID or 65535 and two normalized flags to the default-command dispatch chain. |
=Global | void =(Query&, Query)Description pendingDescription pending. |
Query::ClearCommandsQuery | void Query::ClearCommands()For each live member of a resolved Query, calls virtual [field] with zero while the global gate is zero. |
Query::KillCommandQuery | void Query::KillCommand()For each live Query member, calls [field] with zero while the global gate is zero. |
Query::AddCommandQuery | void Query::AddCommand(bool, str)Dispatches factory mode zero for each live Query member and installs nonnull results with the normalized bool. |
Query::AddCommandQuery | void Query::AddCommand(bool, str, point)Dispatches factory mode one with the unchanged point pair for each live Query member and installs nonnull results. |
Query::AddCommandQuery | void Query::AddCommand(bool, str, Obj)Dispatches factory mode two with the raw Obj pair after validating its low-word registry slot, installing nonnull results on live Query members. |
Query::AddCommandOffsetQuery | void Query::AddCommandOffset(bool, str, point)Transforms each live member position by requested point minus live-member average, then dispatches mode one without local clamping. |
Query::SetCommandQuery | void Query::SetCommand(str)Calls virtual [field](0) before mode-zero factory dispatch and calls [field](0) after each live member attempt. |
Query::SetCommandQuery | void Query::SetCommand(str, point)Creates and installs the requested point command on each valid object selected by a Query. |
Query::SetCommandQuery | void Query::SetCommand(str, Obj)Constructs and installs an object-targeted command for each live member of a resolved Query. |
Query::SetCommandOffsetQuery | void Query::SetCommandOffset(str, point)Translates member positions relative to the live-member average and clamps them before factory mode-one dispatch, after virtual [field](0). |
DistributeExperienceGlobal | void DistributeExperience(Query, int)Divides an unsigned experience amount across query members and adds the remainder to the first registry-live recipient. |
AttackAreaGlobal | void AttackArea(Query, str)Routes Query and area name to the shared dispatcher with the advance literal. |
MoveToAreaGlobal | void MoveToArea(Query, str)Routes Query and area name to the shared dispatcher with the move literal. |
Query::AddToGroupQuery | void Query::AddToGroup(str)Dispatches live query members to the named group collection. |
Query::RemoveFromGroupQuery | void Query::RemoveFromGroup(str)Removes each live object in the query from the named group. |
Query::RemoveFromAllGroupsQuery | void Query::RemoveFromAllGroups()Description pendingDescription pending. |
Query::FaceQuery | void Query::Face(point)Applies a face-point command to each live member of a query. |
Query::SetFoodQuery | void Query::SetFood(int)Assigns a nonnegative food value to every unit-compatible live member of a query. |
Query::AddToHolderQuery | void Query::AddToHolder(str)Attempts forced holder entry for unit-compatible members of the query. |
Query::SetPartyQuery | void Query::SetParty(bool)Dispatches unit-compatible query members to a Boolean-selected game virtual operation. |
Query::SetMessengerStatusQuery | void Query::SetMessengerStatus(bool)Dispatches a mask to eligible script objects through a virtual operation selected by the boolean argument. |
Query::SetFeedingQuery | void Query::SetFeeding(bool)Sets or clears a unit flag for eligible query members. |
Building::RRepairBuilding | void Building::RRepair()Conditionally repairs a broken Building to a health percentage above the broken threshold and refreshes its damage visuals. |
Building::PopTransportationUIBuilding | void Building::PopTransportationUI()Resolves the Building, checks its class descriptor and converts an embedded interface to a town hall interface before passing it to a UI allocation operation. |
Building::GlobalSpellStartBuilding | void Building::GlobalSpellStart(int, int)Starts a global-spell operation for a town hall when the first integer is in the range zero through five. |
Building::GlobalSpellStartBuilding | void Building::GlobalSpellStart(int, int, int)Starts a global-spell operation for a town hall with three script integers when the first is in the range zero through five. |
Building::GlobalSpellStopBuilding | void Building::GlobalSpellStop()Stops a town hall's global-spell entry by delegating to the global spell manager. |
Building::SetGlobalSpellDataBuilding | void Building::SetGlobalSpellData(int)Passes a town hall and an integer to a global-spell vector updater. |
Building::WindOfWisdomBuilding | void Building::WindOfWisdom(int)Stonehenge-gated Building primitive with two-path candidate collection and capped signed level-to-XP dispatch, retaining concrete storage and override prerequisites. |
Building::StarvationBuilding | void Building::Starvation()Invokes a rectangle scan that reduces a linked object counter and qualifying wagon food. |
Building::SoothingRainBuilding | void Building::SoothingRain(int)Scans matching buildings and adds 300 divided by the script argument to linked settlement gold. |
Building::DivineSacrificeBuilding | void Building::DivineSacrifice()Collects eligible Druid objects for a Stonehenge town hall and invokes their divine-sacrifice operation. |
Building::ClearDamageTakenBuilding | void Building::ClearDamageTaken()Building::ClearDamageTaken writes zero to the resolved Building's dword at [field]. |
Building::SetUITargetBuilding | void Building::SetUITarget(Obj)Building::SetUITarget writes the target object's 16-bit registry slot to Building [field], or 65535 when the target does not resolve. |
Building::ResearchBuilding | void Building::Research(str)Resolves a named command descriptor and invokes research with temporary command-cost context. |
Catapult::SetBuiltCatapult | void Catapult::SetBuilt()Description pendingDescription pending. |
Catapult::SetBuildFrameCatapult | void Catapult::SetBuildFrame(int)Description pendingDescription pending. |
Catapult::RotateToCatapult | void Catapult::RotateTo(point)Description pendingDescription pending. |
Catapult::AttackCatapult | void Catapult::Attack(point)Description pendingDescription pending. |
Catapult::SetTargetCatapult | void Catapult::SetTarget(Obj)Stores a target handle on a catapult and propagates it to associated CatapultTower objects. |
Catapult::ClearTargetCatapult | void Catapult::ClearTarget()Clears a catapult's own target and propagates tower-target clearing to associated catapult towers. |
Catapult::ClearTowerTargetCatapult | void Catapult::ClearTowerTarget()Clears the stored target on CatapultTower objects associated with a catapult. |
Unit::SetSpeedFactorUnit | void Unit::SetSpeedFactor(int)Stores a speed factor dword on a resolved Unit. |
Unit::SetUserUnit | void Unit::SetUser(int)Stores a user dword on a resolved Unit. |
Unit::SetFoodUnit | void Unit::SetFood(int)Stores the supplied food value on a resolved Unit and dispatches a value-dependent virtual state update. |
Unit::SetFeedingUnit | void Unit::SetFeeding(bool)Updates the resolved Unit's feeding flag from a bool argument. |
Unit::GotoStraightUnit | void Unit::GotoStraight(point)Constructs a path object on the first blocking invocation or reuses its saved pointer, calls its virtual [field] with a calculated step time, and returns native status 1 while a step remains or 0 after destroying the object. |
Unit::ExitHolderUnit | void Unit::ExitHolder(point)CKS-exposed Unit::ExitHolder passes a position to a reserve and movement path that can detach the Unit from its Holder. |
Unit::EnterHolderUnit | void Unit::EnterHolder(Obj)CKS-exposed Unit::EnterHolder, resolving a Building argument's Settlement Holder and force-entering it. |
Unit::StartTrainingUnit | void Unit::StartTraining()Invokes the flag-setting operation on the resolved Unit for a particular flag. |
Unit::StopTrainingUnit | void Unit::StopTraining()Invokes the flag-clearing operation on the resolved Unit for a particular flag. |
Unit::SetLastAttackTimeUnit | void Unit::SetLastAttackTime()Unit::SetLastAttackTime copies one 32-bit value from [shared state] offset [field] to the resolved Unit at offset [field]. |
Unit::DetachFromUnit | void Unit::DetachFrom(Hero)After valid/dead checks, calls Unit helper [field] only when Hero [field] matches Unit [field]. |
Unit::IdleUnit | void Unit::Idle(int)With nonzero continuation, waits on the special virtual [field] coordinate pair; otherwise dispatches action 4 through [field], clears target tracking and returns native status 3. Zero continuation returns 0. |
Unit::TauntUnit | void Unit::Taunt(int)With nonzero continuation, waits on the special virtual [field] coordinate pair; otherwise dispatches action 5 through [field], clears target tracking and returns native status 3. Zero continuation returns 0. |
Unit::SetExperienceUnit | void Unit::SetExperience(int)Scripting VM bridge writing a raw experience value directly through the shared virtual experience setter. |
Unit::SetLevelUnit | void Unit::SetLevel(int)Scripting VM bridge clamping input level, looking up experience threshold, and calling virtual experience setter. |
Unit::IncKillsUnit | void Unit::IncKills(int)Adds an integer to the resolved Unit's kill counter field. |
Unit::FormAcceptMoveUnit | void Unit::FormAcceptMove()After formation-state checks and possible holder waits, clears target tracking, creates a path controller when absent, passes formation field [field] to controller virtual [field], sets Unit [field] to 3, and returns status 0; ineligible state returns 2. |
Unit::FormKeepMovingUnit | void Unit::FormKeepMoving(int)For nonzero continuation, clears target tracking, sets movement state 3 and a unit flag, stores wait ticks and reports status 1. For zero continuation, may clear a satisfied controller, clears the flag and reports status 0. |
Unit::SetPartyUnit | void Unit::SetParty(bool)Dispatches a resolved Unit to one of two game virtual operations according to a boolean argument. |
SetExperienceModifierGlobal | void SetExperienceModifier(int, int)Stores the supplied 32-bit value in a field of the selected player record. |
Unit::SetCommandedUnit | void Unit::SetCommanded(bool)Sets or clears bit 19 of a resolved Unit's state flags. |
Unit::SetEnteringUnit | void Unit::SetEntering(bool)Sets or clears bit 20 of a resolved Unit's state flags. |
Unit::SetWalkAnimUnit | void Unit::SetWalkAnim(int)Unit[field] is the current zero-based animation index; the no-argument SetWalkAnim selects index zero and the int overload stores argument minus one. |
Unit::SetWalkAnimUnit | void Unit::SetWalkAnim()Unit[field] is the current zero-based animation index; the no-argument SetWalkAnim selects index zero and the int overload stores argument minus one. |
Unit::SetCarryWaterAnimUnit | void Unit::SetCarryWaterAnim()Selects animation index 16 for eight recognized villager ambient template names. |
Unit::SetCarryGoodsAnimUnit | void Unit::SetCarryGoodsAnim()Maps recognized villager ambient template names to one of two carry-goods animation state values. |
Unit::DisappearUnit | void Unit::Disappear()Clears Unit command state and dispatches a series of path, visual, context, and virtual calls. |
Unit::SetNoselectFlagUnit | void Unit::SetNoselectFlag(bool)Clears Unit [field] bit [field] and sets it when the bool argument is nonzero. |
Unit::SetMinimapFlagUnit | void Unit::SetMinimapFlag(bool)Sets or clears the Unit minimap flag from a bool argument. |
Unit::SetNoAIFlagUnit | void Unit::SetNoAIFlag(bool)Clears a unit flag, then sets it if the boolean argument is nonzero. |
Unit::ForceIdleUnit | void Unit::ForceIdle()Unit::ForceIdle pops an 8-byte Unit handle, validates it through the global unit registry, and writes 32-bit integer 1 into unit offset [field]. |
Unit::TalkUnit | void Unit::Talk()Passes a resolved Unit to helper [field] and returns native status zero; invalid Unit skips the call. |
Unit::SetBuildingUnit | void Unit::SetBuilding(Building)Unit::SetBuilding writes the Building argument's 16-bit registry slot to Unit [field], or 65535 when the Building does not resolve. |
Unit::SetSpecialUnit | void Unit::SetSpecial(int, bool)For index below 36, a nonzero bool ORs its shifted bit into Unit [field], while false calls [field] to clear it; invalid Unit or out-of-range index is skipped. |
Unit::SetParryModeUnit | void Unit::SetParryMode(bool)Changes parry mode when the Unit capability bit allows it. |
Unit::CurseUnit | void Unit::Curse()Delegates a resolved Unit to a status-effect helper with mode zero. |
Unit::BlessUnit | void Unit::Bless()Delegates a resolved Unit to a status-effect helper with mode one. |
Unit::DiseaseUnit | void Unit::Disease()Sets a Unit disease flag and creates an effect when its slot is empty. |
InvalidateRegenConstsGlobal | void InvalidateRegenConsts()Description pendingDescription pending. |
Unit::MutateUnit | void Unit::Mutate(str)Resolves a named class template and dispatches Unit mutation or a deferred mutation state. |
Hero::FormKeepMovingHero | void Hero::FormKeepMoving(int)For nonzero continuation, refreshes formation movement, sets hero state 3 and a flag, stores the integer as VM wait ticks and reports status 1. Zero continuation clears the flag and reports status 0. |
Hero::FormSetupAndMoveToHero | void Hero::FormSetupAndMoveTo(point, int, int, bool)After holder-related waits, the point overload clears the Hero path controller, passes the point, two integers, and bool to formation destination change; on success it installs a new controller, enables formation move mode, and sets Hero [field] to 3. |
Hero::FormSetupAndMoveToHero | void Hero::FormSetupAndMoveTo(Obj, int, int, bool)After holder-related waits, clears the hero path controller and selects an object destination change or a point destination derived from the object, depending on an object flag. On success, installs a new controller and sets hero state 3. |
Hero::SetFormationHero | void Hero::SetFormation(str)SetFormation resolves the supplied string in the formation map and, when found and Hero [field] exists, passes the string text to the formation object shape-setting helper; unknown names and invalid Heroes call the error helper. |
Hero::DetachArmyHero | void Hero::DetachArmy()Delegates Hero::DetachArmy to the army cleanup routine. |
Hero::CancelArmyBoardHero | void Hero::CancelArmyBoard()Delegates Hero::CancelArmyBoard to a holder and army validation routine. |
Hero::SetFinalPartyOrientationHero | void Hero::SetFinalPartyOrientation(point)Stores the transformed orientation request point for this function. |
Hero::SetSkillHero | void Hero::SetSkill(int, int)Resolves the hero reference and delegates the skill-level update. |
Hero::SetAutocastHero | void Hero::SetAutocast(bool)Clears or sets a flag in the resolved Hero according to the boolean argument. |
Druid::SetStonehengeDruid | void Druid::SetStonehenge(Building)Description pendingDescription pending. |
Druid::SetJupiterAngerTargetDruid | void Druid::SetJupiterAngerTarget(Unit)Description pendingDescription pending. |
Druid::SetSummoningDeathDruid | void Druid::SetSummoningDeath(bool)Description pendingDescription pending. |
_ScriptEditorGlobal | void _ScriptEditor()Allocates an editor object and dispatches construction with the data/subai literal. |
_ScriptEditorGlobal | void _ScriptEditor(str)Consumes a managed directory string and dispatches the editor constructor. |
_DialogEditorGlobal | void _DialogEditor()Shared no-argument handler for two CKS registrations that allocates and constructs a dialog using the literal EditorIni/ string. |
_DialogEditorGlobal | void _DialogEditor(str)Consumes a CKS string and passes its character data to the dialog constructor. |
_deGlobal | void _de()Shared no-argument handler for two CKS registrations that allocates and constructs a dialog using the literal EditorIni/ string. |
MiniMapGlobal | void MiniMap()Branches on the minimap holder and either constructs its supporting message/UI objects or invokes close/destruction slots. |
SetMiniMapRectGlobal | void SetMiniMapRect(rect)Consumes a script rectangle, narrows its coordinates to words, shifts/clamps it against native bounds, and updates an existing minimap. |
BuildMiniMapGlobal | void BuildMiniMap(str)Consumes a managed script string and forwards a temporary native string to the minimap builder. |
ToggleZoomMapGlobal | void ToggleZoomMap()Invokes a virtual operation on the shared zoom-map interface. |
ShowZoomMapGlobal | void ShowZoomMap()Invokes a virtual operation on the shared zoom-map interface. |
HideZoomMapGlobal | void HideZoomMap()Invokes a virtual operation on the shared zoom-map interface. |
Wagon::SetFoodWagon | void Wagon::SetFood(int)Selects the carried resource type and forwards the supplied amount to the wagon amount-update helper. |
Wagon::SetGoldWagon | void Wagon::SetGold(int)Selects the carried resource type and forwards the supplied amount to the wagon amount-update helper. |
Wagon::LoadFoodWagon | void Wagon::LoadFood(int)Adapts Wagon resource loading through a selected pointer, signed capacity arithmetic and resource-store removal. |
Wagon::LoadGoldWagon | void Wagon::LoadGold(int)Adapts Wagon resource loading through a selected pointer, signed capacity arithmetic and resource-store removal. |
Wagon::SetLoyaltyWagon | void Wagon::SetLoyalty(int)CKS-exposed setter that validates a 0..100 loyalty value and writes it, scaled by ten, to the wagon's loyalty field. |
Wagon::DecreaseLoyaltyWagon | void Wagon::DecreaseLoyalty(int)Description pendingDescription pending. |
Wagon::StartCaptureWagon | void Wagon::StartCapture()Description pendingDescription pending. |
Wagon::StopCaptureWagon | void Wagon::StopCapture()Description pendingDescription pending. |
=Global | void =(Settlement&, Settlement)Description pendingDescription pending. |
Settlement::ForceAddUnitSettlement | void Settlement::ForceAddUnit(Unit)CKS-exposed Settlement::ForceAddUnit, adding a unit to the settlement's Holder bypassing capacity. |
Settlement::SetLoyaltySettlement | void Settlement::SetLoyalty(int)Writes raw loyalty directly from a 0-100 input, bypassing the change accumulator. |
Settlement::DecreaseLoyaltySettlement | void Settlement::DecreaseLoyalty(int)Subtracts a scaled non-negative amount from the loyalty change accumulator. |
Settlement::SetGoldSettlement | void Settlement::SetGold(int)Sets current gold on the resource store to an absolute value, clamped to the store's maximum gold. |
Settlement::SetFoodSettlement | void Settlement::SetFood(int)Sets current food on the resource store to an absolute value, clamped to the store's maximum food. |
Settlement::SetPopulationSettlement | void Settlement::SetPopulation(int)Writes current population, clamped to at most the settlement's maximum population. |
Settlement::AddToPopulationSettlement | void Settlement::AddToPopulation(int)Applies an unconditional signed delta to current population, with no guard or clamp. |
Settlement::AddToMaxPopulationSettlement | void Settlement::AddToMaxPopulation(int)CKS AddToMaxPopulation adapter that adds a dword delta after guarded receiver resolution. |
Settlement::SetPlayerSettlement | void Settlement::SetPlayer(int)Description pendingDescription pending. |
Settlement::SetLoanSettlement | void Settlement::SetLoan(int)CKS SetLoan adapter that overwrites settlement offset [field] with wrapped signed scaling and calls a helper. |
Settlement::SetFoodProductionSettlement | void Settlement::SetFoodProduction(int)Writes the settlement's food production rate unconditionally. |
Settlement::SetGoldProductionSettlement | void Settlement::SetGoldProduction(int)Writes the settlement's gold production rate unconditionally. |
Settlement::AllowCaptureSettlement | void Settlement::AllowCapture(bool)AllowCapture stores the zero-extended argument byte at Settlement [field]. |
Settlement::ClearDamageTakenSettlement | void Settlement::ClearDamageTaken()ClearDamageTaken writes zero to dword [field] of every iterated settlement member. |
Settlement::GoldConvertedSettlement | void Settlement::GoldConverted(int)Adds an amount to a player-level gold-converted accounting counter without mutating the resource store. |
Settlement::GoldSpentSettlement | void Settlement::GoldSpent(int)CKS GoldSpent adapter that adds an amount to a selected structure's dword at offset [field]. |
Settlement::PutSentrySettlement | void Settlement::PutSentry()PutSentry calls [field] with wrapped [field] plus one and then increments dword [field]. |
Settlement::DelSentrySettlement | void Settlement::DelSentry()Decrements one of two settlement sentry counters with a zero floor on the fallback field. |
Settlement::AddSentriesSettlement | void Settlement::AddSentries(int)AddSentries adds its integer argument modulo 2^32 to [field], then calls [field] with wrapped [field] plus the same argument. |
Settlement::AddMaxSentriesSettlement | void Settlement::AddMaxSentries(int)Settlement::AddMaxSentries adds its signed integer argument directly to the resolved Settlement's dword at [field]. |
ItemHolder::RemoveItemItemHolder | void ItemHolder::RemoveItem(str)Dispatches virtual removal for the first indexed entry whose derived string equals the supplied name. |
ItemHolder::RemoveAllItemHolder | void ItemHolder::RemoveAll()Repeatedly invokes virtual removal at index zero until the count becomes zero. |
Settlement::SendMuleSettlement | void Settlement::SendMule()SendMule and SendBoat call the same helper with mode zero or one when their linked target passes a relation-bit gate, otherwise clearing that target id. |
Settlement::SendBoatSettlement | void Settlement::SendBoat()SendMule and SendBoat call the same helper with mode zero or one when their linked target passes a relation-bit gate, otherwise clearing that target id. |
Settlement::StartSupplyFoodSettlement | void Settlement::StartSupplyFood(Settlement)Description pendingDescription pending. |
Settlement::StopSupplySettlement | void Settlement::StopSupply()Description pendingDescription pending. |
Settlement::UnloadWagonSettlement | void Settlement::UnloadWagon(Wagon)UnloadWagon adds the wagon quantity to the linked settlement resource dword and clamps the wrapping sum by a signed comparison to its capacity. |
=Global | void =(ObjList&, ObjList)Description pendingDescription pending. |
ObjList::AddObjList | void ObjList::Add(Obj)Appends an Obj's slot to the list if no matching slot is already present. |
ObjList::RemoveObjList | void ObjList::Remove(Obj)Removes the first matching Obj slot from a list. |
ObjList::ClearDeadObjList | void ObjList::ClearDead()Removes list members lacking a registry object or reporting nonzero at virtual slot [field]. |
ObjList::AddListObjList | void ObjList::AddList(ObjList)Iterates a source object list and appends objects not already present in the destination list. |
ObjList::RemoveListObjList | void ObjList::RemoveList(ObjList)Removes receiver members matching handles encountered in a second list. |
ObjList::ClearObjList | void ObjList::Clear()Empties an ObjList's chunked member container. |
ObjList::AddToGroupObjList | void ObjList::AddToGroup(str)The handler looks up the named group, creates a group object on the nonzero lookup branch, then traverses the receiver list. |
ObjList::RemoveFromGroupObjList | void ObjList::RemoveFromGroup(str)The handler looks up the supplied group name. |
ObjList::RemoveFromAllGroupsObjList | void ObjList::RemoveFromAllGroups()Traverses groups and input list members, conditionally erasing matching members from each group. |
ObjList::KillCommandObjList | void ObjList::KillCommand()For each resolved member whose virtual [field] predicate returns zero, invokes [field] with zero to update command state. |
ObjList::ClearCommandsObjList | void ObjList::ClearCommands()Iterates an ObjList and clears commands on members accepted by a virtual eligibility predicate. |
ObjList::AddCommandObjList | void ObjList::AddCommand(bool, str)Creates and enqueues a named command for every eligible object-list member. |
ObjList::AddCommandObjList | void ObjList::AddCommand(bool, str, point)For each resolved eligible member, creates a named point command with selector 1 and submits it through virtual [field] using the supplied Boolean. |
ObjList::AddCommandObjList | void ObjList::AddCommand(bool, str, Obj)After validating the supplied Obj handle, creates a named object-target command with selector 2 for each eligible member and submits it through virtual [field] using the Boolean. |
ObjList::AddCommandOffsetObjList | void ObjList::AddCommandOffset(bool, str, point)Creates point-targeted commands for object-list members while preserving their offsets from the list center. |
ObjList::ExecDefaultCmdObjList | void ObjList::ExecDefaultCmd(point, Obj, bool, bool)Resolves the optional Obj handle to its object identifier at +8 and delegates the list, point, identifier, two Booleans and -1 to [field]. |
ObjList::ExecCmdObjList | void ObjList::ExecCmd(str, point, Obj, bool)Looks up the supplied command string through the command-order registry virtual [field]; on success passes the resolved command and remaining arguments to [field], while the failure path reports an invalid command. |
ObjList::SetCommandObjList | void ObjList::SetCommand(str)For each resolved eligible member, calls virtual [field] with zero, creates the named command with selector 0, submits it through virtual [field] with false, and updates command state. |
ObjList::SetCommandObjList | void ObjList::SetCommand(str, point)For each resolved eligible member, calls virtual [field] with zero, creates a named point command with selector 1, submits it through virtual [field] with false, and updates command state. |
ObjList::SetCommandObjList | void ObjList::SetCommand(str, Obj)After validating the receiver and target Obj, calls virtual [field] with zero on each eligible member, creates an object-target command with selector 2, submits it through virtual [field] with false, and updates command state. |
ObjList::SetCommandOffsetObjList | void ObjList::SetCommandOffset(str, point)Computes the list center, offsets each eligible member position from that center, clamps the translated target to map bounds, then creates and submits a selector-1 point command after virtual [field]. |
ObjList::FaceObjList | void ObjList::Face(point)After popping the point and receiver list, the handler traverses member slots. |
ObjList::SetFoodObjList | void ObjList::SetFood(int)The handler rejects a negative input. |
ObjList::SetPlayerObjList | void ObjList::SetPlayer(int)The handler accepts input player numbers 1 through 16. |
ObjList::AddToHolderObjList | void ObjList::AddToHolder(str)Moves compatible units from the list into the named settlement. |
ObjList::SetVisibleObjList | void ObjList::SetVisible(bool)Applies a visibility boolean to an object list and to eligible nested visibility controllers of its members. |
ObjList::ObjSpecialObjList | void ObjList::ObjSpecial(int)Selects ObjList member slots by a numbered special-bit test and constructs an ObjList value. |
Conversation::InitConversation | void Conversation::Init(str)CKS Conversation Init adapter that replaces a referenced window and delegates named initialization. |
Conversation::SetActorConversation | void Conversation::SetActor(str, Unit)Description pendingDescription pending. |
Conversation::SetDefActorConversation | void Conversation::SetDefActor(str, str)Description pendingDescription pending. |
ConvSetResultGlobal | void ConvSetResult(str, str)Description pendingDescription pending. |
Conversation::RunConversation | void Conversation::Run()Description pendingDescription pending. |
EnvWriteStringGlobal | void EnvWriteString(str, str)Pops value and key managed strings and delegates their payloads to the environment writer. |
EnvWriteIntGlobal | void EnvWriteInt(str, int)Description pendingDescription pending. |
EnvWriteObjGlobal | void EnvWriteObj(str, Obj)Encodes a resolved object identifier as decimal marker text and delegates it with the key. |
EnvWriteStringGlobal | void EnvWriteString(Settlement, str, str)CKS native primitive that writes a string value under a key into a settlement's Env key-value store. |
EnvWriteIntGlobal | void EnvWriteInt(Settlement, str, int)Formats a settlement-scoped environment path and writes a decimal integer value. |
EnvWriteObjGlobal | void EnvWriteObj(Settlement, str, Obj)Description pendingDescription pending. |
EnvWriteStringGlobal | void EnvWriteString(Building, str, str)Formats a building-scoped environment path and delegates the value string to the environment writer. |
EnvWriteIntGlobal | void EnvWriteInt(Building, str, int)Formats a building-scoped environment path and delegates an integer value as decimal text to the environment writer. |
EnvWriteObjGlobal | void EnvWriteObj(Building, str, Obj)Formats a building-scoped key and encodes an object identifier for the environment writer. |
EnvWriteStringGlobal | void EnvWriteString(int, str, str)Writes a string under a key in the specified player's environment. Arguments are, in order, the player number, the key, and the string to write. |
EnvWriteIntGlobal | void EnvWriteInt(int, str, int)Formats a player-scoped environment path and writes a decimal integer value. |
EnvWriteObjGlobal | void EnvWriteObj(int, str, Obj)Formats a player-scoped key and encodes an object identifier for the environment writer. |
EnvListGlobal | void EnvList(str)Description pendingDescription pending. |
EnvListGlobal | void EnvList(Settlement, str)Description pendingDescription pending. |
EnvFindGlobal | void EnvFind(str)Description pendingDescription pending. |
EnvExportGlobal | void EnvExport(str)Consumes a filename and dispatches the serializer-produced buffer to a VFS stream. |
_ClearEnvGlobal | void _ClearEnv()Description pendingDescription pending. |
RegisterSettlementUpgradeGlobal | void RegisterSettlementUpgrade(Settlement, str)Parses command-definition triples and dispatches settlement property writes. |
RegisterPlayerUpgradeGlobal | void RegisterPlayerUpgrade(int, str)Gates on research command type and dispatches player property writes from command triples. |
RunSequenceGlobal | void RunSequence(str)Validates a named sequence and starts the matching sequence when validation succeeds. |
_SequencesStatusGlobal | void _SequencesStatus()Prints a status line for every registered script sequence. |
ViewGlobal | void View(point, bool)Pops a world point and lock boolean from the CKS VM stack and forwards them to the native camera-centering helper. |
PlayMusicGlobal | void PlayMusic(str)PlayMusic dispatches a guarded named sound request. |
PlaySoundGlobal | void PlaySound(str)plays a global 2D non-spatial sound effect via the sound manager. |
PlaySoundGlobal | void PlaySound(int, str)PlaySound player overload gates its request on the local player index. |
SetSpeedGlobal | void SetSpeed(int)SetSpeed prepares and submits a command when game field230 is zero. |
TogglePauseGlobal | void TogglePause()TogglePause alternates submitted values between one and saved speed. |
RunGlobal | void Run(str)Adapts the verified global Run overload with 0 integer arguments to named script compilation and dispatch. |
RunGlobal | void Run(str, int)Adapts the verified global Run overload with 1 integer arguments to named script compilation and dispatch. |
RunGlobal | void Run(str, int, int)Adapts the verified global Run overload with 2 integer arguments to named script compilation and dispatch. |
RunGlobal | void Run(str, int, int, int)Adapts the verified global Run overload with 3 integer arguments to named script compilation and dispatch. |
RunGlobal | void Run(str, int, int, int, int)Adapts the verified global Run overload with 4 integer arguments to named script compilation and dispatch. |
RunGlobal | void Run(str, int, int, int, int, int)Adapts the verified global Run overload with 5 integer arguments to named script compilation and dispatch. |
Settlement::RunSettlement | void Settlement::Run(str)Compiles the requested script with a Settlement argument declaration and dispatches it after successful compilation. |
ToggleFPSGlobal | void ToggleFPS()ToggleFPS writes the zero test of global [field]. |
BlockUserInputGlobal | void BlockUserInput()Dispatches input-block flags and refreshes then destroys the control-group HUD holder. |
UnblockUserInputGlobal | void UnblockUserInput()Dispatches input-unblock flags and ensures the control-group HUD exists. |
ExploreCircleGlobal | void ExploreCircle(int, point, int)Validates a player index and delegates a center and radius to a map exploration helper. |
ExploreAreaGlobal | void ExploreArea(int, str)Gates a named-area reveal call by a signed player index. |
EndGameGlobal | void EndGame(int, bool)Converts a one-based player input to a zero-based index and delegates its address with the lose flag to the game virtual method. |
LockViewGlobal | void LockView()LockView sets global [field], the flag read by IsViewLocked and shared with camera-follow activation. |
UnlockViewGlobal | void UnlockView()UnlockView clears global [field]. |
StartViewFollowGlobal | void StartViewFollow(Unit)StartViewFollow resolves the target unit and activates camera tracking by setting [shared state] at [field] to 1 and storing the unit ID at [field]. |
StopViewFollowGlobal | void StopViewFollow()Writes zero to a shared 32-bit value and the all-bits-set sentinel to a shared 16-bit value. |
StartViewFollowGlobal | void StartViewFollow(NamedObj)Resolves a managed NamedObj packet to a live unit and conditionally installs view-follow state. |
SetDifficultyGlobal | void SetDifficulty(int)SetDifficulty admits exactly zero one and two. |
ChangeMapGlobal | void ChangeMap(str, str)ChangeMap looks up its first string in the game map table before forwarding mapped text and its second string. |
SetNextSeasonGlobal | void SetNextSeason(str)SetNextSeason stores codes3,2,1 only for complete winter,autumn,spring matches. |
BlockMiniMapGlobal | void BlockMiniMap(bool)Passes an inverted script boolean to a UI control helper and stores the original byte at Game[field]. |
SaveAdventureGlobal | void SaveAdventure(str)SaveAdventure builds profile[field] slash payload dot-adv and forwards it on the initial phase. |
SetGlobalBloodlustGlobal | void SetGlobalBloodlust(bool)Description pendingDescription pending. |
RevealHiddenEnemyUnitsGlobal | void RevealHiddenEnemyUnits(point, int, int)Description pendingDescription pending. |
InvalidateDamageFormulaParamsGlobal | void InvalidateDamageFormulaParams()Description pendingDescription pending. |
SwapSelectedObjGlobal | void SwapSelectedObj(Obj, Obj)Description pendingDescription pending. |
CrashGlobal | void Crash()Crash attempts an absolute zero-address dword write before its normal status-zero tail. |
DisableAreaGlobal | void DisableArea(str)Clears a resolved area state field before a conditional thread request. |
EnableAreaGlobal | void EnableArea(str)Dispatches a successfully resolved area to an enable helper. |
_AdvPlaceAreaRectGlobal | void _AdvPlaceAreaRect(str, rect, str, str)Spawns an AdvArea and forwards rectangle, name and string setup. |
_AdvPlaceAreaCircGlobal | void _AdvPlaceAreaCirc(str, point, int, str, str)Spawns and configures a circular adventure area from script arguments. |
Sacrifice::RemoveDruidSacrifice | void Sacrifice::RemoveDruid(Druid)Consumes the Druid and Sacrifice references. For a nonnull Sacrifice, passes the receiver and resolved Druid to an implementation operation. |
Sacrifice::MistActionSacrifice | void Sacrifice::MistAction(int)Processes a temporary collection, accepting nonnull entries only when they carry a particular flag and their registered reference is null or matches the resolved receiver. |
Sacrifice::UpdateCoverOfMercySacrifice | void Sacrifice::UpdateCoverOfMercy()Consumes one reference and queries an interface derived from the receiver. If that query is nonnull, invokes the corresponding operation on the returned interface. |
GiveNoteGlobal | void GiveNote(str)Converts the script name to a native string and dispatches to the note-manager helper with a zero second argument. |
RemoveNoteGlobal | void RemoveNote(str)Converts the script name to a native string and dispatches to the note-manager removal helper. |
ShowNotesGlobal | void ShowNotes()Dispatches a zero argument to the notes-dialog helper and returns normally. |
ClearNotesGlobal | void ClearNotes()Dispatches note-tree erasure and resets its header links and logical count to the empty state. |
CreateFeedbackGlobal | void CreateFeedback(str, Unit)Resolves a Unit and a feedback class name, looks up its class template, and spawns the feedback visual/audio effect. |
CreateFeedbackGlobal | void CreateFeedback(str, Unit, int)Resolves a unit and named class and dispatches feedback construction with the supplied duration integer. |
CreateFeedbackGlobal | void CreateFeedback(str, point)Constructs named feedback at a supplied point and initializes its scheduling field from the current game field. |
CreateFeedbackGlobal | void CreateFeedback(str, point, int)Constructs named feedback at a supplied point and initializes its scheduling field with the integer offset. |
DiplCeaseFireGlobal | void DiplCeaseFire(int, int, bool)Description pendingDescription pending. |
DiplShareViewGlobal | void DiplShareView(int, int, bool)Description pendingDescription pending. |
DiplShareControlGlobal | void DiplShareControl(int, int, bool)Description pendingDescription pending. |
DiplShareSupportGlobal | void DiplShareSupport(int, int, bool)Description pendingDescription pending. |
ClearDiplomacyGlobal | void ClearDiplomacy()Description pendingDescription pending. |
RecreateExplorationGlobal | void RecreateExploration()Description pendingDescription pending. |
Gate::LookAroundGate | void Gate::LookAround(int)Resets gate proximity cache and runs a bounded native circle scan. |
Gate::OpenNowGate | void Gate::OpenNow()CKS-exposed Gate::OpenNow, setting the target state to open and resetting the timer, guarded by broken status and current state. |
Gate::CloseNowGate | void Gate::CloseNow()CKS-exposed Gate::CloseNow, setting the target state to closed and resetting the timer, guarded by broken status and current state. |
Teleport::TraverseTeleport | void Teleport::Traverse(int)Teleport::Traverse ORs the dword at an indexed player record [field] into the resolved Teleport dword [field]. |
Ship::ShowBuildAnimationShip | void Ship::ShowBuildAnimation(point)ShowBuildAnimation uses a 30-byte retained packet and leaves the VM cursor unchanged on nonzero wait returns, consuming the packet only on its terminal zero return. |
Ship::NotifyBoardUnitShip | void Ship::NotifyBoardUnit(Unit)Resolves Ship and Unit references and conditionally invokes the native boarding notification admission helper. |
Ship::NotifyBoardUnitCancelShip | void Ship::NotifyBoardUnitCancel(Unit)Description pendingDescription pending. |
Ship::NotifyShipBoardingCancelShip | void Ship::NotifyShipBoardingCancel()Description pendingDescription pending. |
Ship::UnboardUnitsShip | void Ship::UnboardUnits(ObjList)Selects candidate positions and dispatches a reserve and movement routine for matching ObjList members. |
Ship::UnboardAllUnitsShip | void Ship::UnboardAllUnits()Resolves the Ship, builds a filtered position vector and repeatedly dispatches its first matching member while candidates and the saved-container count remain. |
Ship::IdleShip | void Ship::Idle()Initializes ship idle state when necessary and returns the VM blocking status. |
Ship::ApplyAiTransportShip | void Ship::ApplyAiTransport()Description pendingDescription pending. |
Ship::ClearAiTransportShip | void Ship::ClearAiTransport()Description pendingDescription pending. |
Unit::RecalcBonusesUnit | void Unit::RecalcBonuses()Calls a resolved Unit's virtual bonus recalculation slot. |
Unit::AddBonusUnit | void Unit::AddBonus(int, int, int, int, int)Builds a bonus descriptor, adds it to a Unit-linked collection, and recalculates bonuses. |
Unit::RemoveBonusUnit | void Unit::RemoveBonus(int, int, int, int, int)Subtracts a bonus descriptor from a Unit-linked collection and recalculates bonuses. |
ItemUsedGlobal | void ItemUsed(int)Deducts a script-supplied amount from a registry object's dword and invokes its virtual slot zero when nonpositive. |
Item::UseItem | void Item::Use()Resolves the registered Item base and forwards it to the immediate use helper. |
Item::UseItem | void Item::Use(Obj)Forwards a target object handle to the targeted use helper after resolving the Item base. |
Item::UseItem | void Item::Use(point)Clamps a point to signed map bounds and forwards it to the positional use helper. |
Item::SetCustomDataItem | void Item::SetCustomData(int)Description pendingDescription pending. |
Flying::PlayAnimFlying | void Flying::PlayAnim(int, point, int)Validates and starts a Flying animation, then suspends the VM. |
Flying::AdjustFlyDirFlying | void Flying::AdjustFlyDir(point&)Conditionally transforms a referenced point outside an inset rectangle using object vector fields and quadrant rotations. |
Squad::SetStateSquad | void Squad::SetState(int)updates a squad's internal state code and records the transition timestamp. |
Squad::SetStateSquad | void Squad::SetState(int, int, int)Updates state, masked flags and a game-clock snapshot for a resolved Squad. |
Squad::ClrCmdSquad | void Squad::ClrCmd(int, int, int)Updates a squad command state and notifies member units. |
Squad::SetCmdSquad | void Squad::SetCmd(int, int, int, str)Updates squad state and flags and submits named zero-argument commands to member units. |
Squad::SetCmdSquad | void Squad::SetCmd(int, int, int, str, point)Resolves the squad reference and delegates a command operation with target point coordinates. |
Squad::SetCmdSquad | void Squad::SetCmd(int, int, int, str, Obj)Updates squad command state and submits an object-target command to eligible member units. |
ObjList::SiegeObjList | void ObjList::Siege(Obj, int, int)The handler pops two integers and two object handles. |
Squad::SiegeSquad | void Squad::Siege(Obj, int, int, int)Stores the final state argument before validating the target and delegates member siege planning. |
Squad::SendToSquad | void Squad::SendTo(GAIKA, int)Validates a packed Squad handle and delegates a destination command for an active squad. |
Squad::DelOrderSquad | void Squad::DelOrder()Delegates a packed squad index to the player AI order-release helper. |
Squad::SetFlagsSquad | void Squad::SetFlags(int, int)Description pendingDescription pending. |
Squad::LockSquad | void Squad::Lock()Description pendingDescription pending. |
Squad::UnlockSquad | void Squad::Unlock()Description pendingDescription pending. |
GAIKA::GetSquadsGAIKA | void GAIKA::GetSquads(SquadList&)The two-argument GetSquads replaces its referenced list with a fresh list of every packed squad ID in record [field]. |
GAIKA::GetSquadsGAIKA | void GAIKA::GetSquads(SquadList&, int)The three-argument GetSquads replaces the referenced list and appends squad IDs whose nonzero [field] and computed category intersect its mask. |
GAIKA::GetSquadsGAIKA | void GAIKA::GetSquads(SquadList&, int, int)The four-argument GetSquads requires relation mask 1 before applying the category mask and rebuilding the output list. |
GAIKA::GetSquadsGAIKA | void GAIKA::GetSquads(SquadList&, int, int, int)Builds a SquadList from GAIKA squads filtered by relation and destination masks. |
GAIKA::EvalGAIKA | void GAIKA::Eval(int, int, int&, int&, int&, int&)Accumulates three relation buckets and a conditional fourth squad subset into four referenced integers. |
GAIKA::EvalNeighborsGAIKA | void GAIKA::EvalNeighbors(int, int, int&, int&, int&, bool)Traverses neighboring GAIKA records, filters them, and accumulates three referenced evaluation outputs. |
GAIKA::CountGAIKA | void GAIKA::Count(int, int, int&, int&, int&, int&)The seven-argument Count fills four referenced accumulators selected by category mask and relation codes, leaving its fourth output unchanged on missing GAIKA. |
GAIKA::SetPriorityGAIKA | void GAIKA::SetPriority(int, int)SetPriority resolves low16 GAIKA through a player AI word mapping and calls the mapped-priority helper with the supplied priority. |
GAIKA::ExploreGAIKA | void GAIKA::Explore(int, bool)Sets or clears bit 1 in a validated per-player GAIKA record. |
GAIKA::SetNoAttackGAIKA | void GAIKA::SetNoAttack(int, bool)Updates the no-attack mask in a byte of the resolved GAIKA record. |
GAIKA::SetNoRecruitGAIKA | void GAIKA::SetNoRecruit(int, bool)Updates the no-recruit mask in a byte of the mapped player record. |
GAIKA::GetDistToPlayersGAIKA | void GAIKA::GetDistToPlayers(int, int&, int&, int&)Scans town halls and reports minimum weighted distances for three diplomatic relation categories. |
GAIKA::RunStratGAIKA | void GAIKA::RunStrat(int, int)Resolves a per-player AI strategy context and delegates a GAIKA strategy assignment. |
SetNoAttackGlobal | void SetNoAttack(str, int, bool)Description pendingDescription pending. |
SetNoRecruitGlobal | void SetNoRecruit(str, int, bool)Description pendingDescription pending. |
AreaAINoRecruitGlobal | void AreaAINoRecruit(str, int, bool)Description pendingDescription pending. |
AreaAINoAttackGlobal | void AreaAINoAttack(str, int, bool)Description pendingDescription pending. |
AreaAIMaxPriorityGlobal | void AreaAIMaxPriority(str, int, bool)Applies priority 100 or -1 to player AI records whose points lie inside a named area. |
AreaAISetAttackOptimismGlobal | void AreaAISetAttackOptimism(str, int, int)Description pendingDescription pending. |
SetMAIKAGlobal | void SetMAIKA(GAIKA, GAIKA, GAIKA)Validates three distinct GAIKA identifiers and delegates a relation update to the global AI context. |
DumpMAIKAGlobal | void DumpMAIKA(int, int, int)DumpMAIKA filters and visits six-byte route records. |
SquadList::LockSquadList | void SquadList::Lock()Sets bit 3 on every squad record referenced by a resolved SquadList. |
SquadList::UnlockSquadList | void SquadList::Unlock()Clears bit 3 on every squad record referenced by a resolved SquadList. |
SquadList::AddSquadList | void SquadList::Add(Squad)Creates a list entry when necessary and passes the supplied Squad low word to its append helper. |
SquadList::SelectSquadList | void SquadList::Select(int)Reconciles the current player selection and adds resolved members of the supplied squad list. |
Settlement::OpenAllGatesSettlement | void Settlement::OpenAllGates()OpenAllGates traverses gate members and submits opengate commands for gates whose target-state field is not 1. |
Settlement::IdleAllGatesSettlement | void Settlement::IdleAllGates()IdleAllGates invokes gate virtual slot [field] with argument 1 when its current string does not equal idle. |
AIBreakScriptGlobal | void AIBreakScript(int)Checks the current script player's AI context and delegates the input script ID to an AI break helper. |
AIBreakScriptGlobal | void AIBreakScript(int, int)Routes an interruption request for the identified script to the specified player's AI system. Arguments are the player number followed by the script ID. |
AIExecCmdGlobal | void AIExecCmd(Obj, str)Description pendingDescription pending. |
IsAIShowGlobal | void IsAIShow()IsAIShow physically pushes one equality byte. |
ScrollToGlobal | void ScrollTo(point, int)Uses a persistent blocking frame to interpolate a projected viewport center and schedule retries. |
AIH_UnitBuiltGlobal | void AIH_UnitBuilt(Unit)Resolves the Unit operand and dispatches the resulting pointer to a native AI hook. |
AIO_SendSquadGlobal | void AIO_SendSquad(int, int, int)Description pendingDescription pending. |
AIO_TrainGlobal | void AIO_Train(int, str, int, int)Description pendingDescription pending. |
SquadizeGlobal | void Squadize(ObjList, SquadList, int)CKS scripting primitive wrapper exposing Squadize(ObjList ol, SquadList *sl, int nState) to scenario and AI scripts. |
Settlement::ResearchSettlement | void Settlement::Research(str)Resolves a Settlement and named upgrade, then conditionally submits a research command. |
Settlement::StopReservingSettlement | void Settlement::StopReserving()Description pendingDescription pending. |
Settlement::SpentGoldOnArmySettlement | void Settlement::SpentGoldOnArmy(int)Accumulates an amount in a per-game, per-settlement and per-player persistent army-spending counter. |
Settlement::SpentGoldOnTechSettlement | void Settlement::SpentGoldOnTech(int)Adds a signed amount with 32-bit wrap to the keyed technology expenditure value. |
ClrShipNeedsGlobal | void ClrShipNeeds(int, int)ClrShipNeeds writes zero to the global-AI ship-needs cell selected by lsa and player indices. |
IncShipNeedsGlobal | void IncShipNeeds(int, int)IncShipNeeds increments the global-AI ship-needs cell selected by lsa and player indices. |
AIAssistGlobal | void AIAssist()Description pendingDescription pending. |
AIStartGlobal | void AIStart(int)Description pendingDescription pending. |
AIStartGlobal | void AIStart(int, str)Description pendingDescription pending. |
AIStartGlobal | void AIStart(int, str, int)Validates a player, AI profile, and difficulty before replacing that player's AI controller. |
AIStopGlobal | void AIStop(int)Description pendingDescription pending. |
Settlement::RunEconomyScriptSettlement | void Settlement::RunEconomyScript(int)Description pendingDescription pending. |
Settlement::RunTacticScriptSettlement | void Settlement::RunTacticScript(int)CKS handler that forwards a tactic ID and resolved settlement to the player-AI tactic-task starter. |
Settlement::CancelSupplySettlement | void Settlement::CancelSupply()CancelSupply resolves stoptribute by name and forwards a seven-dword packet beginning with a partially initialized linked-object id to the native dispatch helper. |
Settlement::RepairAllSettlement | void Settlement::RepairAll()Scans settlement members for a repair descriptor and conditionally submits one staged command per admitted member. |
CheckLPGlobal | void CheckLP()CheckLP calls the graph helper with fixed node indices 3 and 1, mode 1, an empty string and two minus-one values, then discards its result. |
SendSquadToLsaXGlobal | void SendSquadToLsaX()SendSquadToLsaX retains a selected-unit pointer as a sixth order operand. |
GetMouseXYGlobal | void GetMouseXY()Prints widened signed mouse coordinates after calling a terrain conversion whose output is unused. |
Squad::InvadeThroughGateSquad | void Squad::InvadeThroughGate(Obj, int)Description pendingDescription pending. |
EvalGlobal | void Eval(int, point, int, int, int, int)Resolves three referenced output integers, delegates a spatial query, and writes its three results. |
GetCounterUnitsGlobal | void GetCounterUnits(Settlement, IntArray)Tries indexed AI candidates and dispatches a settlement fallback into the resolved integer-array destination. |
Hero::AIGetSkillToDevelopHero | void Hero::AIGetSkillToDevelop(int&, int&)Initializes two output references, evaluates 25 Hero skill slots through mutable target and weight references, and scans a virtual draw against admitted weights. |
SetNoAIFlagGlobal | void SetNoAIFlag(ObjList, bool)The handler traverses the supplied ObjList. |
Hero::TSAdvHeroSkillsHero | void Hero::TSAdvHeroSkills(IntArray&, IntArray&)Converts two IntArray references to temporary handles and invokes the player-specific TSH_HeroSkills.vs universal command. |
SelSquadGlobal | void SelSquad()SelSquad without arguments submits the primary objects squad members. |
SelSquadGlobal | void SelSquad(int, int)SelSquad player-index overload submits resolved squad members. |
SelSquadLeaderGlobal | void SelSquadLeader()SelSquadLeader submits the resolved first squad member. |
GAIKA::DumpGAIKA | void GAIKA::Dump()Dumps spatial coordinates, settlement type, squad counts, and AI player status for a specified GAIKA identifier to in-game chat and logs. |
Squad::DumpSquad | void Squad::Dump()Delegates a nonzero packed squad value to a diagnostic formatter. |
SquadList::DumpSquadList | void SquadList::Dump()Prints diagnostics for list elements from the active cursor and advances that cursor to its end. |
BreakpointGlobal | void Breakpoint()The implementation performs no additional work and reports zero internally. This void signature exposes no return value to the script. |
PrGAIKAStratGlobal | void PrGAIKAStrat(GAIKA, int)PrGAIKAStrat formats the named strategy query result. |
vgGlobal | void vg(int)vg requests camera centering and diagnostics for a narrowed GAIKA. |
AIVGlobal | void AIV(int)AIV integer overload passes a decremented player and empty prefix. |
AIVGlobal | void AIV(int, str)AIV string overload unlinks and releases its prefix operand. |
DbgAIGlobal | void DbgAI(int)DbgAI formats an AI profile under an upper-only player gate. |
DbgArmyGlobal | void DbgArmy(int)DbgArmy queries fifty class names and prints nonzero results. |
dpGlobal | void dp(int)Emits priority notifications for a bounded prefix of the local player's AI records. |
SetAIVarGlobal | void SetAIVar(int, int, int)SetAIVar updates the selected player AI variable when its player, index, record and table checks pass, discarding the write otherwise. |
SetAIVarGlobal | void SetAIVar(int, int, int, bool)SetAIVar sets or clears bit (bit argument modulo 32) in an indexed dword reached through the selected player record. |
AIRunGlobal | void AIRun(int, str)Native adapter for this function resolving a player script and dispatching 0 integer arguments. |
AIRunGlobal | void AIRun(int, str, int)Native adapter for this function resolving a player script and dispatching 1 integer arguments. |
AIRunGlobal | void AIRun(int, str, int, int)Native adapter for this function resolving a player script and dispatching 2 integer arguments. |
AIRunGlobal | void AIRun(int, str, int, int, int)Native adapter for this function resolving a player script and dispatching 3 integer arguments. |
AIRunGlobal | void AIRun(int, str, int, int, int, int)Native adapter for this function resolving a player script and dispatching 4 integer arguments. |
AIRunGlobal | void AIRun(int, str, int, int, int, int, int)Native adapter for this function resolving a player script and dispatching 5 integer arguments. |
Settlement::AIRunSettlement | void Settlement::AIRun(str)Resolves a script path for a settlement's player and submits a command for that path. |
GAIKA::AIRunGAIKA | void GAIKA::AIRun(str, int)Resolves a player script name and dispatches it as a registered command when found. |
Squad::AIRunSquad | void Squad::AIRun(str)Forwards a packed squad value to a resolved registered script command. |
AppendFileGlobal | void AppendFile(str, str)Retries opening a filename and dispatches content through stream virtual methods. |
prGlobal | void pr(str)Displays the supplied text in the in-game message log and chat window. |
prGlobal | void pr(int)Displays an integer as a decimal number in the game's chat. |
prGlobal | void pr(bool)Displays true or false in the game's chat. |
clsGlobal | void cls()Invokes a clearing operation on a field of the game state. |
quitGlobal | void quit()Dispatches game vtable slot [field] and returns normal interpreter status if the call returns. |
switchGlobal | void switch()Requests the editor test transition through a helper that writes one to its flag. |
_BlackGlobal | void _Black()Sets one global dword and dispatches two UI virtual operations. |
_PlaceGlobal | void _Place(str, int, int)Routes class creation, template validation and player-zero placement from console arguments. |
_InvalidateAllToggleGlobal | void _InvalidateAllToggle()Invalidation toggle primitives normalize their dword globals by a zero test. |
_ToggleInvRectsGlobal | void _ToggleInvRects()Invalidation toggle primitives normalize their dword globals by a zero test. |
_SetCursorGlobal | void _SetCursor(str)Description pendingDescription pending. |
ProfileStartGlobal | void ProfileStart()ProfileStart forwards the profiling start request. |
ProfileStopGlobal | void ProfileStop()ProfileStop forwards the profiling stop request. |
PerlinTestGlobal | void PerlinTest()The implementation performs no additional work and reports zero internally. This void signature exposes no return value to the script. |
ShrinkEntitiesGlobal | void ShrinkEntities()ShrinkEntities invokes one worker and returns status zero. |
ReloadConstIniGlobal | void ReloadConstIni()ReloadConstIni delegates two operations with the constant filename. |
BuildSPFGlobal | void BuildSPF()Calls [field] and returns native status zero without accessing the VM cursor. |
BuildRLEMMapGlobal | void BuildRLEMMap()Calls [field] and returns native status zero without accessing the VM cursor. |
PrintMemStatsGlobal | void PrintMemStats()PrintMemStats formats current and saved counters. |
DumpObjGlobal | void DumpObj()DumpObj preserves a five-byte modal packet while returning one. |
ConvTerrainsGlobal | void ConvTerrains()Rewrites packed terrain cells across the map through a fixed sixteen-entry conversion table. |
CheckClassesGlobal | void CheckClasses()CheckClasses dispatches the class registry and diagnostic callback. |
MakePassableGlobal | void MakePassable()Clears one packed map bit per sixteen-unit interior coordinate and returns native status zero. |
SetPlayerGlobal | void SetPlayer(int)Description pendingDescription pending. |
ToggleFogGlobal | void ToggleFog()Constructs a twelve-byte fog command and sends it through the game command entry. |
SetFogGlobal | void SetFog(bool)Normalizes one VM boolean into a sixteen-byte command payload. |
ExploreAllGlobal | void ExploreAll()Forwards the map subobject at [field] to one engine call. |
InvalidateGlobal | void Invalidate()Description pendingDescription pending. |
RenderGlobal | void Render()Invokes virtual slot [field] on the global view receiver. |
ScreenShotGlobal | void ScreenShot()Description pendingDescription pending. |
ActivateScreenShotsGlobal | void ActivateScreenShots(int)ActivateScreenShots preserves a nine-byte retry packet until stop. |
ToggleScreenShotsGlobal | void ToggleScreenShots(int)ToggleScreenShots requests stop or compiles an activation call. |
DebugSelectedGlobal | void DebugSelected()DebugSelected formats selection and script diagnostics. |
SaveGlobal | void Save()The no-argument Save and Load adapters construct test.svg and route it to distinct helpers. |
ExportObjsGlobal | void ExportObjs(str)Selects a filename and routes a temporary map context to the object export worker. |
ExportTerrainGlobal | void ExportTerrain(str)Selects a filename and routes a temporary map context to the terrain save wrapper. |
LoadGlobal | void Load()The no-argument Save and Load adapters construct test.svg and route it to distinct helpers. |
SaveGlobal | void Save(str)Named Save and Load prefix Scenarios/ under a nonzero global or append.svg when no dot is present. |
LoadGlobal | void Load(str)Named Save and Load prefix Scenarios/ under a nonzero global or append.svg when no dot is present. |
ChMapGlobal | void ChMap(str)ChMap consumes its script string and forwards its unchanged payload to [field]. |
MousePosGlobal | void MousePos()Prints the signed word pair from the input-interface position query. |
ConvGlobal | void Conv()Allocates a conversation object and passes the fixed test name to its setup worker. |
ToggleVisGlobal | void ToggleVis()Selects one of two receiver calls and normalizes the selector to its zero test. |
SpawnGlobal | void Spawn(int, int)Attempts independent argument-sized square grids for players zero and one, then centers a terrain-adjusted point. |
RemoveDecorsGlobal | void RemoveDecors()Routes a calculated packed-grid extent to zero fill and then processes the viewport refresh path. |
ExplorerGlobal | void Explorer()Selects complementary mask2 argument triples for the control style helper. |
DlgGlobal | void Dlg(str)Constructs a menu object and routes a managed name plus fixed layout arguments to virtual calls. |
DumpStatsGlobal | void DumpStats(Obj)DumpStats resolves an Obj and formats its unit statistics. |
DesyncGlobal | void Desync()Desync passes a diagnostic file object through two virtual calls. |
PFPersistGlobal | void PFPersist(bool)Consumes one boolean byte and selects two helper sequences around active-pathfinder virtual slot [field]. |
AddFDGlobal | void AddFD()Inserts a callback into a global list and refreshes the current render-target rectangle. |
RemFDGlobal | void RemFD()Description pendingDescription pending. |
RebuildPassGlobal | void RebuildPass()Invokes the map passability-mask rebuild routine for the current map bounds. |
SplashGlobal | void Splash(str, str)executes a modal introductory splash video/image sequence from INI configuration. |
F5Global | void F5()Description pendingDescription pending. |
FlatTerrainGlobal | void FlatTerrain()Zeroes the global packed height surface, rebuilds the derived slope surface, and processes the pending viewport rectangle. |
PauseGlobal | void Pause()Pause calls game virtual slot54 with one. |
TestLoadGlobal | void TestLoad()TestLoad calls [field] and returns status zero without a VM packet operation. |
TestSaveGlobal | void TestSave()Sequentially executes explorer dialog state serialization followed by dialog list cleanup and heap deallocation. |
sdGlobal | void sd()sd delegates without a semantic incoming-register argument. |
_RedrawAllGlobal | void _RedrawAll()Dispatches the two UI virtual operations also used after the _Black global store. |
InsDecorGlobal | void InsDecor(int, int, int)Writes an unmasked shifted decor value into the selected packed-grid word and dispatches a callback. |
DelDecorGlobal | void DelDecor(int, int)Clears the selected 16-bit halfword of a packed-grid dword and dispatches a callback. |
PreLitGlobal | void PreLit()Dispatches a full-extent light worker with fixed constants before printing its completion label. |
DeepWaterGlobal | void DeepWater(int, int, int)Forwards three VM integers and the full terrain rectangle to one worker. |
RayOfLightGlobal | void RayOfLight(int, int, int, int)Gates on signed X and forwards all four VM integers to a six-argument worker. |
DumpFuncToXMLGlobal | void DumpFuncToXML()Dispatches the fixed XML filename and announces completion without checking the result. |
USRGlobal | void USR()Prints the running-script name for every currently selected unit, or a no-selection message. |
ToggleLDGlobal | void ToggleLD()Toggles one rendering callback in a global callback list and requests viewport redraw processing. |
ChangeFormationGlobal | void ChangeFormation(str)Routes a managed shape name to a selected registry object form pointer. |
UndoMemoryGlobal | void UndoMemory()UndoMemory prints a sampled field or an unavailable diagnostic. |
AdvExplorerGlobal | void AdvExplorer()Description pendingDescription pending. |
aeGlobal | void ae()Description pendingDescription pending. |
TTestGlobal | void TTest(str)Resolves a translation key and prints the input and translated value to chat. |
TTestfGlobal | void TTestf()TTestf passes fixed variadic test operands to the formatter. |
SaveEditGlobal | void SaveEdit()Dispatches a fixed scenario path through the game object virtual slot [field]. |
EdgeOfForeverGlobal | void EdgeOfForever()Prints a TLS-derived pointer with the literal ScopeStack format. |
TestAdventureGlobal | void TestAdventure()Initiates an integrity audit of the current adventure map set, reporting errors and warnings to the in-game message console. |
TestAdventureDebugGlobal | void TestAdventureDebug()audits adventure integrity and outputs results via the debug stream logger. |
SettlementCountGlobal | void SettlementCount()SettlementCount prints vector length and each stored building field. |
LSAGlobal | void LSA()Description pendingDescription pending. |
GAIKAFDGlobal | void GAIKAFD()GAIKAFD toggles a callback and forwards a bitmap filename. |
ESGGlobal | void ESG(int, int)ESG filters packed squad entries and prints a local accumulator. |
GSGlobal | void GS(int)GS prints a viewport cell identifier and a registered symbol. |
cvar1Global | void cvar1(int)Pops an integer and forwards it with /cvar1 to the property setter helper. |
cvar2Global | void cvar2(int)Pops an integer and forwards it with /cvar2 to the property setter helper. |
TogglePtDrawGlobal | void TogglePtDraw(int)Toggles a native mask bit and sends the viewport rectangle to the dirty-rect marker. |
DisablePtDrawGlobal | void DisablePtDraw()Clears the native draw mask and sends the viewport rectangle to the dirty-rect marker. |
EnablePtDrawGlobal | void EnablePtDraw()Sets every native draw-mask bit and sends the viewport rectangle to the dirty-rect marker. |
ClearDecorsGlobal | void ClearDecors()Clears every packed 16-bit decor-grid sample across the global map dimensions. |
GenTransTablesGlobal | void GenTransTables()The implementation performs no additional work and reports zero internally. This void signature exposes no return value to the script. |
GetItemGlobal | void GetItem(str)Description pendingDescription pending. |
_PlayersAllyGlobal | void _PlayersAlly(int, int)Description pendingDescription pending. |
_PlayersShareControlGlobal | void _PlayersShareControl(int, int)Description pendingDescription pending. |
_PlayersShareViewGlobal | void _PlayersShareView(int, int)Description pendingDescription pending. |
_PlayersShareSupportGlobal | void _PlayersShareSupport(int, int)Description pendingDescription pending. |
_PlayersMakeEnemiesGlobal | void _PlayersMakeEnemies(int, int)Description pendingDescription pending. |
_chsGlobal | void _chs(str)Description pendingDescription pending. |
_SetNextSeasonGlobal | void _SetNextSeason(str)_SetNextSeason stores the parser result even when it is zero. |
IngameDebugSelectedGlobal | void IngameDebugSelected()The implementation performs no additional work and reports zero internally. This void signature exposes no return value to the script. |
gmpGlobal | void gmp()Description pendingDescription pending. |
GenHelpCmdIconsGlobal | void GenHelpCmdIcons()Description pendingDescription pending. |
Hero::_EnableAllSkillsHero | void Hero::_EnableAllSkills()Resolves a Hero and zeroes its 25 skill-level bytes directly. |
gdbGlobal | void gdb()Description pendingDescription pending. |
_handlesGlobal | void _handles()_handles prints two initialized counter outputs behind pointer gates. |
SetPlayerSettRaceGlobal | void SetPlayerSettRace(int, int)Description pendingDescription pending. |
SetSettRaceGlobal | void SetSettRace(str, int)Description pendingDescription pending. |
SetShortcutSelGlobal | void SetShortcutSel(int, int, ObjList)Native CKS binding writing eligible units from an ObjList into a numbered control group, validating the full 0..9 range. |
UIShowTabGlobal | void UIShowTab(int)Consumes the requested tab integer but uses it only as a guard for a selection refresh helper. |
BlurTerrainGlobal | void BlurTerrain(int)Narrows its integer to signed sixteen bits before terrain processing and refresh dispatch. |
ShowFlatTerrainGlobal | void ShowFlatTerrain()Runs a terrain worker followed by slope-grid rebuild and viewport processing. |
_DbgSelGlobal | void _DbgSel()Modifies a selected related unit descriptor, prints native values and conditionally creates feedback for a point command. |
EndConvSetupGlobal | void EndConvSetup(Obj, Obj)Description pendingDescription pending. |
WaitPlayerChatGlobal | void WaitPlayerChat(int&, str&, int)WaitPlayerChat copies and removes a matching-stamp chat entry into output references. |
ShowLastNotificationPosGlobal | void ShowLastNotificationPos()Projects the stored notification target and submits a scene viewport center request. |
UserNotificationGlobal | void UserNotification(str, str, point, int)Triggers a notification from two script strings and a point when the requested player matches the active player. |
RunAIHelperGlobal | void RunAIHelper(str, str)Consumes 2 script strings and forwards their character data to the global AI helper invocation routine. |
RunAIHelperGlobal | void RunAIHelper(str, str, str)Consumes 3 script strings and forwards their character data to the global AI helper invocation routine. |
RunAIHelperGlobal | void RunAIHelper(str, str, str, str)Consumes 4 script strings and forwards their character data to the global AI helper invocation routine. |
RunAIHelperGlobal | void RunAIHelper(str, str, str, str, str)Consumes 5 script strings and forwards their character data to the global AI helper invocation routine. |
RunAIHelperGlobal | void RunAIHelper(str, str, str, str, str, str)Consumes 6 script strings and forwards their character data to the global AI helper invocation routine. |
RunAIHelperGlobal | void RunAIHelper(str, str, str, str, str, str, str)Consumes 7 script strings and forwards their character data to the global AI helper invocation routine. |
RunAIHelperGlobal | void RunAIHelper(str, str, str, str, str, str, str, str)Consumes 8 script strings and forwards their character data to the global AI helper invocation routine. |
RunAIHelperGlobal | void RunAIHelper(str, str, str, str, str, str, str, str, str)Consumes 9 script strings and forwards their character data to the global AI helper invocation routine. |
StopAIHelperGlobal | void StopAIHelper(str)Consumes a helper-name string and forwards a named task cancellation request. |
pfdGlobal | void pfd()Alternates destruction and allocation of the object pointer at [field]. |
testpfGlobal | void testpf()Calls [field] only when the diagnostic object pointer is nonzero. |
SPFDoneGlobal | void SPFDone()Restores the active pathfinder from task offset zero, releases the task and clears its global pointer. |
SPFInitDataGlobal | void SPFInitData()Passes the current SPF task to an implementation operation. The implementation reports zero. |
SPFInitDirectionDataGlobal | void SPFInitDirectionData()Delegates direction-map initialization from the current SPF build task. |
SPFInitPointToAreaDataGlobal | void SPFInitPointToAreaData()Delegates point-to-area connection data initialization from the current SPF build task. |
SPFInitConnectDataGlobal | void SPFInitConnectData()Initializes five counters in the current SPF build task from a nested size value. |
SPFIncreaseConnectGlobal | void SPFIncreaseConnect()Routes three arguments from the SPF task to [field] and then zeros task [field]. |
SetInnStateGlobal | void SetInnState(str, str, int)Description pendingDescription pending. |
SetInnStateGlobal | void SetInnState(Obj, int)Description pendingDescription pending. |
GenTransGameGlobal | void GenTransGame(str)Description pendingDescription pending. |
GotoGlobal | void Goto(int, int)Description pendingDescription pending. |
ToggleFDGlobal | void ToggleFD()Description pendingDescription pending. |
CatchGlobal | void Catch(Obj)Shared address-taken handler that decrements the VM cursor by eight bytes and returns zero. |
RemakeVisGlobal | void RemakeVis()Description pendingDescription pending. |
HeroStatsGlobal | void HeroStats()Builds a local statistics context, invokes collection and reporting workers, then cleans its stored output handle. |
EqualHeroesGlobal | void EqualHeroes()Routes a pointer to a local byte to the class-registry worker. |
_uiGlobal | void _ui()Allocates and constructs a unit-import adapter object under a nonzero global gate. |
_diGlobal | void _di()Allocates and constructs a decor-import adapter object under a nonzero global gate. |
_biGlobal | void _bi()Allocates and constructs a building-import adapter object under a nonzero global gate. |
_itoolsGlobal | void _itools()The implementation performs no additional work and reports zero internally. This void signature exposes no return value to the script. |
StartPlayerScriptGlobal | void StartPlayerScript(int, str)Description pendingDescription pending. |
StopPlayerScriptGlobal | void StopPlayerScript(int, str)Description pendingDescription pending. |
ShowAnnouncementGlobal | void ShowAnnouncement(str, str)Consumes two VM string arguments and calls the announcement table helper using receiver [field]. |
HideAnnouncementGlobal | void HideAnnouncement(str)Consumes a key string, looks it up in the table at [field], and sets a matched node field[field] to1. |
ShowAnnouncementGlobal | void ShowAnnouncement(int, str, str)Consumes two strings and an integer selector. Calls the announcement operation for selectors from 1 to 16 using the corresponding receiver. |
HideAnnouncementGlobal | void HideAnnouncement(int, str)Consumes a key and selector, and invokes the matched-node flag helper for a nonnull key and selectors1..16. |
SetPlayerStatusGlobal | void SetPlayerStatus(int, int, str, bool)Forwards a player, key, string and importance flag to a global status store. |
SetPlayerStatusGlobal | void SetPlayerStatus(int, int, bool)Forwards a player, key, and importance bool to the global player-status store when present. |
HideNotificationGlobal | void HideNotification(int)Consumes an integer and conditionally forwards it to the notification helper. |
EnableHintsAndTutorialsGlobal | void EnableHintsAndTutorials()Hints and tutorials setters conditionally write pointer field [field]. |
DisableHintsAndTutorialsGlobal | void DisableHintsAndTutorials()Hints and tutorials setters conditionally write pointer field [field]. |
Obj::MistActionObj | void Obj::MistAction(int)Processes a temporary collection, accepting nonnull entries only when they carry a particular flag and their registered reference is null or matches the resolved receiver. |
Obj::MagicActionEndObj | void Obj::MagicActionEnd()For a nonnull resolved Obj, MagicActionEnd forwards the word at receiver[field] to helper [field]; null resolution skips dispatch. |
Obj::CoverOfMercyActionObj | void Obj::CoverOfMercyAction()Consumes one reference and queries an interface derived from the receiver. If that query is nonnull, invokes the corresponding operation on the returned interface. |
PrintMsgGlobal | void PrintMsg(int, str)Consumes a managed string and player selector, conditionally printing its characters without releasing the payload. |
_crGlobal | void _cr()Routes an empty native string to the report worker. |
SetTerritoryStateGlobal | void SetTerritoryState(str, int)Description pendingDescription pending. |
GAIKA::SetControlFlagGAIKA | void GAIKA::SetControlFlag(int, bool)GAIKA::SetControlFlag sets or clears byte +2 mask 32 in the mapped player record. |
Unit::SetFreedomUnit | void Unit::SetFreedom(bool)Applies a bool argument to the Unit freedom state bit. |
EndGameGlobal | void EndGame(int, bool, str)The three-argument EndGame stores its message only when the decremented player matches the computed local index. |
RandomPathCastGlobal | void RandomPathCast()Description pendingDescription pending. |
SetUseCountGlobal | void SetUseCount(int)Description pendingDescription pending. |
Item::SetUseCountItem | void Item::SetUseCount(int)Stores the supplied 32-bit value in a base item field. |
WaitForMapChangeGlobal | void WaitForMapChange()WaitForMapChange waits while a cached adventure field equals the current field. |
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