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void ChangeMap(str, str)

ChangeMap · Global

Family: Global

void ChangeMap(str, str)

ChangeMap looks up its first string in the game map table before forwarding mapped text and its second string.

Return type: void

Position Type
1 str
2 str

Keep the notes and limitations when reusing this description. Do not infer undocumented parameter meanings, units or effects.

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