Ship
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void Ship::ShowBuildAnimation(point)void Ship::NotifyBoardUnit(Unit)bool Ship::AreUnitsToBoard()Unit Ship::BestCandidateToBoard()— Description pending.bool Ship::BoardUnit(Unit)— Description pending.void Ship::NotifyBoardUnitCancel(Unit)— Description pending.void Ship::NotifyShipBoardingCancel()— Description pending.void Ship::UnboardUnits(ObjList)void Ship::UnboardAllUnits()point Ship::FindPointToStay()int Ship::UnitsCount()int Ship::UnitsMax()void Ship::Idle()bool Ship::HasAiTransport()ObjList Ship::GetUnitsOnBoard()void Ship::ApplyAiTransport()— Description pending.void Ship::ClearAiTransport()— Description pending.point Ship::GetTransPt()bool Ship::IsBuilding()int Ship::NumUnitsToBoard()