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bool Sacrifice::AddDruid(Druid, int)
void Sacrifice::RemoveDruid(Druid)
int Sacrifice::Consume(int, int, bool)
bool Sacrifice::IsEmpty()
void Sacrifice::MistAction(int)
bool Sacrifice::IsInvisibility()
ObjList Sacrifice::Druids()
void Sacrifice::UpdateCoverOfMercy()
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