ObjList
Select the exact signature. Each overload keeps its own description and notes.
int ObjList::count()bool ObjList::Contains(Obj)void ObjList::Add(Obj)void ObjList::Remove(Obj)void ObjList::ClearDead()void ObjList::AddList(ObjList)void ObjList::RemoveList(ObjList)void ObjList::Clear()void ObjList::AddToGroup(str)void ObjList::RemoveFromGroup(str)void ObjList::RemoveFromAllGroups()void ObjList::KillCommand()void ObjList::ClearCommands()void ObjList::AddCommand(bool, str)void ObjList::AddCommand(bool, str, point)void ObjList::AddCommand(bool, str, Obj)void ObjList::AddCommandOffset(bool, str, point)void ObjList::ExecDefaultCmd(point, Obj, bool, bool)void ObjList::ExecCmd(str, point, Obj, bool)void ObjList::SetCommand(str)void ObjList::SetCommand(str, point)void ObjList::SetCommand(str, Obj)void ObjList::SetCommandOffset(str, point)ObjList ObjList::GetCanExecCmd(str)ObjList ObjList::FilterClosest(point, int)void ObjList::Face(point)void ObjList::SetFood(int)void ObjList::SetPlayer(int)int ObjList::InHolder(str)void ObjList::AddToHolder(str)void ObjList::SetVisible(bool)ObjList ObjList::ObjPlayer(int)ObjList ObjList::ObjEnemy(int)ObjList ObjList::ObjAlly(int)ObjList ObjList::ObjClass(str)void ObjList::ObjSpecial(int)ObjList ObjList::ObjInjured()ObjList ObjList::ObjFullStamina()Obj ObjList::Find(str)Obj ObjList::FindAlly(int, str)Obj ObjList::FindEnemy(int, str)void ObjList::Siege(Obj, int, int)