Query
Select the exact signature. Each overload keeps its own description and notes.
void Query::Erase()void Query::SetPlayer(int)int Query::Damage(int)void Query::Heal(int)void Query::HealStamina(int)void Query::AddDefCmd(point, Obj, bool, bool)bool Query::IsValid()— Description pending.int Query::count()bool Query::IsEmpty()bool Query::Contains(Obj)void Query::ClearCommands()void Query::KillCommand()void Query::AddCommand(bool, str)void Query::AddCommand(bool, str, point)void Query::AddCommand(bool, str, Obj)void Query::AddCommandOffset(bool, str, point)void Query::SetCommand(str)void Query::SetCommand(str, point)void Query::SetCommand(str, Obj)void Query::SetCommandOffset(str, point)ObjList Query::GetObjList()Obj Query::NearestObj(point)— Description pending.Obj Query::NearestObj(Obj)— Description pending.void Query::AddToGroup(str)void Query::RemoveFromGroup(str)void Query::RemoveFromAllGroups()— Description pending.void Query::Face(point)void Query::SetFood(int)int Query::InHolder(str)void Query::AddToHolder(str)point Query::GetAverageDirection()void Query::SetParty(bool)void Query::SetMessengerStatus(bool)void Query::SetFeeding(bool)