str
Browse its members and the signatures that accept or return this type. This catalog publishes no own members for this type.
Members
0Expand a member to read its notes or open its full entry. Each overload keeps its own identity.
No entries in the published catalog.
Return this type
70| Member | Signature and description |
|---|---|
ParseStrGlobal | str ParseStr(str, str&)Splits text at its first comma, returning a trimmed token and updating the output string. |
GetFromStrGlobal | str GetFromStr(str, str)Parses comma-delimited entries and compares each source key token against the supplied key for the source token length. |
GetFromStrToEOLGlobal | str GetFromStrToEOL(str, str)Finds a named space-delimited entry and returns its comma-terminated remainder as a managed string. |
+Global | str +(str, str)Description pendingDescription pending. |
StrMidGlobal | str StrMid(str, int, int)Clamps the requested count with signed comparisons and copies from payload plus the unchanged start index. |
[Global | str& [(StrArray&, int)Description pendingDescription pending. |
[Global | str& [(StrMap&, str)Description pendingDescription pending. |
Obj::raceStrObj | str Obj::raceStr()Returns the canonical race key for the resolved object template race, or an empty string for invalid resolution. |
Obj::raceStrPrefObj | str Obj::raceStrPref()Returns the one-character prefix associated with the object's civilization. |
Obj::raceStrPrefLowObj | str Obj::raceStrPrefLow()Returns the civilization prefix in lowercase, or an empty string for an invalid value. |
GetRaceStrGlobal | str GetRaceStr(int)Converts a race ID to its canonical name and returns it as a CKS string. |
GetRaceStrPrefGlobal | str GetRaceStrPref(int)Maps race indices zero through seven to one-character strings and returns an empty string otherwise. |
GetRaceStrPrefLowGlobal | str GetRaceStrPrefLow(int)Maps race indices zero through seven to lowercase single-character strings and returns an empty string otherwise. |
Obj::nameObj | str Obj::name()Description pendingDescription pending. |
Obj::classObj | str Obj::class()Returns a managed copy of a resolved object's class-template name. |
Obj::commandObj | str Obj::command()Obj::command copies the resolved object's small-string field at [field] into a managed CKS string, or returns an empty string for an invalid handle. |
Obj::commandObj | str Obj::command(int)Returns a queued command's name by index, starting at zero. Returns an empty string for an invalid object or index. |
cmdparamGlobal | str cmdparam()cmdparam returns a global command parameter or a fallback active-order string. |
cmdwaitingGlobal | str cmdwaiting()Returns the current selection's command-waiting string or an empty fallback. |
rolloverGlobal | str rollover()Concatenates two selected strings and pushes an owned managed string result. |
rolloverGlobal | str rollover(Obj, bool)Builds command rollover text from an order description, resource costs, and current affordability. |
rolloverGlobal | str rollover(Obj, str, bool)Builds object rollover text from order costs, class statistics, and optional affordability detail. |
rolloverGlobal | str rollover(Obj, str)Composes rollover text from an order description, a localized supplied key, and a secondary description. |
rollover_descGlobal | str rollover_desc(Obj, str, bool)Composes localized rollover text and conditionally appends the secondary order description. |
Building::itemtypesBuilding | str Building::itemtypes()Returns the Building template string registered as Building::itemtypes. |
Building::GetSentryClassNameBuilding | str Building::GetSentryClassName()Building::GetSentryClassName returns the Building template string stored at [field]. |
Unit::SpecialNameUnit | str Unit::SpecialName(int)Builds a script string from a Unit special-name table entry or fallback. |
Hero::formationHero | str Hero::formation()For a valid Hero, the formation getter copies the text of the shape object reached through Hero [field] and formation [field] into a VM string result; an invalid Hero returns an empty string. |
GetRandomHeroClassGlobal | str GetRandomHeroClass(str, int)Passes a class string and decremented player index to a hero selector and returns a new script string. |
HeroSkillNameGlobal | str HeroSkillName(int)Returns an owned script string from the 25-entry display-name table or an empty-string fallback. |
_ChooseGlobal | str _Choose(str, str)Retains a native dialog pointer until its result text becomes available. |
_ListClassesGlobal | str _ListClasses()Dispatches enumeration on the known class-template registry and returns a managed copy. |
_ListFolderGlobal | str _ListFolder(str)Enumerates a VFS path and returns matching entry names joined by newlines. |
_ListFolderExGlobal | str _ListFolderEx(str, str)Filters VFS enumeration names by an ASCII case-insensitive suffix and joins matches with newlines. |
_ListTerrainsGlobal | str _ListTerrains()Appends the string member of each terrain record followed by a newline. |
Settlement::nameSettlement | str Settlement::name()Copies the selected settlement name bytes into a VM string result with a chained four-byte metadata trailer. |
Settlement::FirstBldClassSettlement | str Settlement::FirstBldClass()CKS FirstBldClass adapter returning a copy of the Settlement string at [field]. |
ConvResultGlobal | str ConvResult(str)Adapts a CKS string through the engine conversion helpers and returns a managed result string. |
RunConvGlobal | str RunConv(str)CKS native primitive that starts and presents a conversation directly by name. |
_ListConvsGlobal | str _ListConvs()Concatenates string keys from two native tree containers into a managed result. |
EnvReadStringGlobal | str EnvReadString(str)Consumes a managed key string, calls the environment string reader and pushes a managed string result. |
EnvReadStringGlobal | str EnvReadString(Settlement, str)Builds a settlement-scoped environment path and returns the string obtained from the environment lookup helper. |
EnvReadStringGlobal | str EnvReadString(Building, str)Formats a building-scoped environment path and returns a managed string from its reader helper. |
EnvReadStringGlobal | str EnvReadString(int, str)Builds a player-scoped environment path and returns the string obtained from the environment lookup helper. |
GetConstStrGlobal | str GetConstStr(str)Looks up a key under GamePlay and returns the resulting string or an empty fallback. |
MapNameGlobal | str MapName()MapName selects inline or pointed storage at game[field] and pushes an eight-byte managed string. |
TranslateGlobal | str Translate(str)Translate resolves a string through primary and fallback translation tables. |
TranslatefGlobal | str Translatef(str, str)Selects a translation table and formats one string value against a key. |
TranslatefGlobal | str Translatef(str, str, str)Translatef chooses a translation table and formats a key with two strings. |
TranslatefGlobal | str Translatef(str, str, str, str)Resolves a translation key and formats it with three string arguments. |
Item::idItem | str Item::id()Builds a VM string from the registered item base descriptor first string. |
Item::nameItem | str Item::name()Builds a VM string from the same descriptor string selected by Item id. |
Item::display_nameItem | str Item::display_name()Builds a VM string from the descriptor second string at [field]. |
UTypeGlobal | str UType(int, int)Looks up a managed unit-type string by type and race indices. |
UTechGlobal | str UTech(int, int)Selects a string from a race-indexed technology table and returns it as a managed CKS string. |
UTrainCmdGlobal | str UTrainCmd(int, int)Description pendingDescription pending. |
ArenaTrainCmdGlobal | str ArenaTrainCmd(int)Selects a native string pointer by a signed index and builds an eight-byte managed script-string result. |
ArenaUTechGlobal | str ArenaUTech(int)Selects a native string pointer by a signed index and builds an eight-byte managed script-string result. |
ArenaUTypeGlobal | str ArenaUType(int)Selects a native string pointer by a signed index and builds an eight-byte managed script-string result. |
TempleUTypeGlobal | str TempleUType(int)Selects a native string pointer by a signed index and builds an eight-byte managed script-string result. |
TempleUTrainGlobal | str TempleUTrain(int)Selects a native string pointer by a signed index and builds an eight-byte managed script-string result. |
SS_STRGlobal | str SS_STR(int)SS_STR allocates a string for a signed state selector. |
GS_STRGlobal | str GS_STR(int)GS_STR allocates a string for a signed strategy selector. |
LsaStrGlobal | str LsaStr(int)Description pendingDescription pending. |
GetFormDscGlobal | str GetFormDsc(str)Description pendingDescription pending. |
clockGlobal | str clock()Formats the game counter at [field] as an hours-minutes-seconds string and returns a CKS string value. |
GetPlayerScriptGlobal | str GetPlayerScript(int, int)Returns one of eight stored script strings for a validated one-based player number. |
Building::GetDefenderClsBuilding | str Building::GetDefenderCls(int)Building::GetDefenderCls returns one of two Building strings for Outpost descendants according to selector 1 or 2. |
ConquestBonusGlobal | str ConquestBonus()Description pendingDescription pending. |
FormDescriptionGlobal | str FormDescription(str)Description pendingDescription pending. |
Accept this type
344| Member | Signature and description |
|---|---|
WriteGlobal | void Write(str)Consumes the eight-byte managed string cell, delegates its pointer plus four to format %s, then decrements and conditionally releases the reference. |
=Global | void =(str&, str)Description pendingDescription pending. |
StrCmpGlobal | int StrCmp(str, str)Compares two strings. Returns a negative number, zero or a positive number; it is not a boolean equality check. |
StrCatGlobal | void StrCat(str&, str)Appends the second string to the first, modifying the first string. |
ParseStrGlobal | str ParseStr(str, str&)Splits text at its first comma, returning a trimmed token and updating the output string. |
StrStrGlobal | bool StrStr(str, str)Checks whether a string contains another string. |
GetFromStrGlobal | str GetFromStr(str, str)Parses comma-delimited entries and compares each source key token against the supplied key for the source token length. |
GetFromStrToEOLGlobal | str GetFromStrToEOL(str, str)Finds a named space-delimited entry and returns its comma-terminated remainder as a managed string. |
+Global | str +(str, str)Description pendingDescription pending. |
FindChrPosGlobal | int FindChrPos(str, int)Returns the position of the first matching character, or -1 if it is not found. The position's indexing convention is not specified here. |
GetChrGlobal | int GetChr(str, int)The final int is popped before the eight-byte str. |
IsNullGlobal | bool IsNull(str)Checks whether the string pointer is null. A nonnull string also undergoes reference-count cleanup. |
StrLenGlobal | int StrLen(str)Returns the length of a CKS string in bytes. |
StrMidGlobal | str StrMid(str, int, int)Clamps the requested count with signed comparisons and copies from payload plus the unchanged start index. |
Str2IntGlobal | int Str2Int(str)Converts a string to an integer. Conversion edge cases are not described here yet. |
==Global | bool ==(str, str)Description pendingDescription pending. |
!=Global | bool !=(str, str)Description pendingDescription pending. |
StrArray::findStrArray | int StrArray::find(str)Description pendingDescription pending. |
[Global | str& [(StrMap&, str)Description pendingDescription pending. |
StrMap::eraseStrMap | void StrMap::erase(str)Description pendingDescription pending. |
StrMap::existsStrMap | bool StrMap::exists(str)Description pendingDescription pending. |
_RandomTerrain2Global | void _RandomTerrain2(str)Routes a managed filename to a map worker and conditionally reports a nonzero return. |
GetClassRaceGlobal | int GetClassRace(str)Returns the resolved named class dword at [field], or -1 when lookup returns null. |
Obj::IsHeirOfObj | bool Obj::IsHeirOf(str)Obj::IsHeirOf delegates class ancestry testing for a resolved Obj. |
Obj::CmdCountObj | int Obj::CmdCount(str)Counts queued commands with the specified name. |
Obj::AddCommandObj | void Obj::AddCommand(bool, str)creates and enqueues a named command on a target object. |
Obj::AddCommandObj | void Obj::AddCommand(bool, str, point)Adds a named command with a point as its target. |
Obj::AddCommandObj | void Obj::AddCommand(bool, str, Obj)Adds a named command with an object as its target. |
Obj::SneakCommandObj | void Obj::SneakCommand(str)Creates a named command under local guards, submits two candidates and updates command state. |
Obj::SetCommandObj | void Obj::SetCommand(str)Creates and submits a named command for the object, without an additional target. |
Obj::SetCommandObj | void Obj::SetCommand(str, point)Creates and submits a named command for the object with a point as its target. |
Obj::SetCommandObj | void Obj::SetCommand(str, Obj)Creates and submits a named command for the object with another object as its target. |
Obj::ExecCmdObj | void Obj::ExecCmd(str, point, Obj, bool)Validates an object and named command, then dispatches it with script arguments. |
Obj::CmdDisableObj | void Obj::CmdDisable(str)Resolves the supplied command name through registry virtual [field] and dispatches nonnegative results through object virtual [field]. |
Obj::CmdEnableObj | void Obj::CmdEnable(str)Resolves the supplied command name through registry virtual [field] and dispatches nonnegative results through object virtual [field]. |
Obj::IsInGroupObj | bool Obj::IsInGroup(str)Looks up the string key and returns the normalized result of found-group virtual [field] for the resolved Obj. |
Obj::AddToGroupObj | void Obj::AddToGroup(str)Adds the object to a named group, creating the group if necessary. |
Obj::RemoveFromGroupObj | void Obj::RemoveFromGroup(str)Looks up the supplied string key and calls [field] with the found object and resolved Obj when lookup status is zero. |
Obj::SetNameObj | void Obj::SetName(str)Passes the string payload pointer and the resolved Obj to an implementation operation. |
Obj::AddItemObj | bool Obj::AddItem(str)Attempts to add an item with the specified name and returns whether it succeeded. |
Obj::FindItemObj | Item Obj::FindItem(str)Description pendingDescription pending. |
Obj::RemoveItemObj | void Obj::RemoveItem(str)RemoveItem str dispatches removal after nonnegative name lookup. |
Obj::ExchangeItemObj | bool Obj::ExchangeItem(Item, str)ExchangeItem returns true after a gated replacement dispatch. |
Obj::RemoveItemsOfTypeObj | int Obj::RemoveItemsOfType(str)Removes all inventory items with the specified type name and returns the number removed. |
Obj::prObj | void Obj::pr(str)Formats the supplied HX string under a receiver-field gate and releases it on every normal path. |
rolloverGlobal | str rollover(Obj, str, bool)Builds object rollover text from order costs, class statistics, and optional affordability detail. |
rolloverGlobal | str rollover(Obj, str)Composes rollover text from an order description, a localized supplied key, and a secondary description. |
rollover_descGlobal | str rollover_desc(Obj, str, bool)Composes localized rollover text and conditionally appends the secondary order description. |
PlaceGlobal | Obj Place(str, point, int)Creates an object of the named class at a map position for the specified player, when placement is possible. |
PlaceInHolderGlobal | Obj PlaceInHolder(str, str, int)Validates the player and routes a compatible created unit to forced entry in the named holder. |
_PlaceExGlobal | Obj _PlaceEx(str, int, int, int)Clamps a supplied point to map margins and routes placement with an optional script handle. |
_PlaceBlockExGlobal | void _PlaceBlockEx(str, int, int, int, int, int, int, int)Routes class creation and placement across a signed grid, aborting on factory or template failure. |
_PlaceBlockExGlobal | void _PlaceBlockEx(str, int, int, int, int, int, int, int, str)Prepares a named group and routes compatible grid objects to its insertion virtual. |
_SummonGlobal | void _Summon(str, int, int, int)Allocates and populates a command-shaped object before game submission. |
Obj::PlaySoundObj | void Obj::PlaySound(str)Adapts script string and object arguments to the spatial sound playback method [field] and releases the string reference. |
Obj::ShowFloatTextObj | void Obj::ShowFloatText(str)Submits string payload with a virtual point whose second coordinate is decreased by 120. |
GroupGlobal | Query Group(str)Looks up a named group query and conditionally constructs and registers a replacement before returning its managed Query value. |
GetGroupSizeGlobal | int GetGroupSize(str)Looks up a named group and returns its list count or zero. |
SpawnGroupGlobal | ObjList SpawnGroup(str)Looks up a named group, processes its live unit members through the world-spawn helper, and returns its resulting ObjList. |
SpawnGroupInHolderGlobal | ObjList SpawnGroupInHolder(str, str)Resolves a named group and named holder, forces eligible group units into that holder, and returns the processed-unit ObjList. |
SpawnGroupInHolderGlobal | ObjList SpawnGroupInHolder(str, Obj)Resolves a named group and an Obj receiver's virtual holder, forces eligible group units into it, and returns the processed-unit ObjList. |
SpawnNamedGlobal | Obj SpawnNamed(str)Looks up a named query and routes its current member through spawn and handle allocation. |
ModLevelGlobal | void ModLevel(str, int, int, int)Resolves a named group and dispatches one of three level deltas according to the game difficulty value. |
ClassPlayerAreaObjsGlobal | Query ClassPlayerAreaObjs(str, int, str)Description pendingDescription pending. |
ClassPlayerObjsGlobal | Query ClassPlayerObjs(str, int)Validates a player and class name, then returns a cached or newly built player-class Query. |
BuildingsInSettlementGlobal | Query BuildingsInSettlement(str, str)Description pendingDescription pending. |
UnitsInSettlementGlobal | Query UnitsInSettlement(str, str)Description pendingDescription pending. |
UnitsAroundSettlementGlobal | Query UnitsAroundSettlement(str, str)Description pendingDescription pending. |
UnitsGuardingSettlementGlobal | Query UnitsGuardingSettlement(str, str)Description pendingDescription pending. |
UnitsInSettlementGlobal | Query UnitsInSettlement(Settlement, str)Description pendingDescription pending. |
UnitsAroundSettlementGlobal | Query UnitsAroundSettlement(Settlement, str)Description pendingDescription pending. |
UnitsGuardingSettlementGlobal | Query UnitsGuardingSettlement(Settlement, str)Description pendingDescription pending. |
EnemyObjsGlobal | Query EnemyObjs(int, str)Validates a player and class string, requests a mode-two cached query and returns its managed Query value. |
FriendlyObjsGlobal | Query FriendlyObjs(int, str)Constructs a class-filtered Query for a specified player. |
ControllableObjsGlobal | Query ControllableObjs(int, str)Description pendingDescription pending. |
AreaObjsGlobal | Query AreaObjs(str, str)Description pendingDescription pending. |
ObjsInRectGlobal | Query ObjsInRect(rect, str)Builds a query from an inclusive rectangle and a resolved script-class filter. |
ObjsInCircleGlobal | Query ObjsInCircle(point, int, str)Returns a class-filtered spatial query centered on a point with a supplied radius. |
ObjsInSightGlobal | Query ObjsInSight(Obj, str)Builds a class-filtered query of objects visible to a resolved object. |
VisibleObjsInSightGlobal | Query VisibleObjsInSight(Obj, str)Builds a visibility-mode class-filtered Query around a resolved Obj. |
ObjsInRangeGlobal | Query ObjsInRange(Obj, str, int)Validates an Obj and class name, then returns a cached or newly built object-range Query. |
AttachedUnitsGlobal | Query AttachedUnits(Hero, str)Builds a class-filtered query of units attached to a resolved hero. |
Query::AddCommandQuery | void Query::AddCommand(bool, str)Dispatches factory mode zero for each live Query member and installs nonnull results with the normalized bool. |
Query::AddCommandQuery | void Query::AddCommand(bool, str, point)Dispatches factory mode one with the unchanged point pair for each live Query member and installs nonnull results. |
Query::AddCommandQuery | void Query::AddCommand(bool, str, Obj)Dispatches factory mode two with the raw Obj pair after validating its low-word registry slot, installing nonnull results on live Query members. |
Query::AddCommandOffsetQuery | void Query::AddCommandOffset(bool, str, point)Transforms each live member position by requested point minus live-member average, then dispatches mode one without local clamping. |
Query::SetCommandQuery | void Query::SetCommand(str)Calls virtual [field](0) before mode-zero factory dispatch and calls [field](0) after each live member attempt. |
Query::SetCommandQuery | void Query::SetCommand(str, point)Creates and installs the requested point command on each valid object selected by a Query. |
Query::SetCommandQuery | void Query::SetCommand(str, Obj)Constructs and installs an object-targeted command for each live member of a resolved Query. |
Query::SetCommandOffsetQuery | void Query::SetCommandOffset(str, point)Translates member positions relative to the live-member average and clamps them before factory mode-one dispatch, after virtual [field](0). |
AttackAreaGlobal | void AttackArea(Query, str)Routes Query and area name to the shared dispatcher with the advance literal. |
MoveToAreaGlobal | void MoveToArea(Query, str)Routes Query and area name to the shared dispatcher with the move literal. |
Query::AddToGroupQuery | void Query::AddToGroup(str)Dispatches live query members to the named group collection. |
Query::RemoveFromGroupQuery | void Query::RemoveFromGroup(str)Removes each live object in the query from the named group. |
Query::InHolderQuery | int Query::InHolder(str)Counts the query's units that are inside the named settlement. |
Query::AddToHolderQuery | void Query::AddToHolder(str)Attempts forced holder entry for unit-compatible members of the query. |
GetNamedObjGlobal | NamedObj GetNamedObj(str)Returns a NamedObj reference for a named query, creating that query if it does not exist yet. |
Building::ResearchBuilding | void Building::Research(str)Resolves a named command descriptor and invokes research with temporary command-cost context. |
Unit::BestTargetInSquadSightUnit | Obj Unit::BestTargetInSquadSight(str)Finds the best tactical target within squad sight matching the supplied class filter string. |
Unit::BestTargetInSquadSightExclusiveUnit | Obj Unit::BestTargetInSquadSightExclusive(str)Calls squad-sight target search with string data and the exclusive option set. |
GetPlayerUnitsGlobal | ObjList GetPlayerUnits(int, str)Builds an ObjList of a player's units using a resolved script class filter. |
Unit::MutateUnit | void Unit::Mutate(str)Resolves a named class template and dispatches Unit mutation or a deferred mutation state. |
Hero::SetFormationHero | void Hero::SetFormation(str)SetFormation resolves the supplied string in the formation map and, when found and Hero [field] exists, passes the string text to the formation object shape-setting helper; unknown names and invalid Heroes call the error helper. |
GetRandomHeroClassGlobal | str GetRandomHeroClass(str, int)Passes a class string and decremented player index to a hero selector and returns a new script string. |
HeroSkillIdGlobal | int HeroSkillId(str)Consumes a skill-name string and returns the index found by a case-sensitive descriptor-name scan. |
_ScriptEditorGlobal | void _ScriptEditor(str)Consumes a managed directory string and dispatches the editor constructor. |
_DialogEditorGlobal | void _DialogEditor(str)Consumes a CKS string and passes its character data to the dialog constructor. |
_ChooseGlobal | str _Choose(str, str)Retains a native dialog pointer until its result text becomes available. |
_ListFolderGlobal | str _ListFolder(str)Enumerates a VFS path and returns matching entry names joined by newlines. |
_ListFolderExGlobal | str _ListFolderEx(str, str)Filters VFS enumeration names by an ASCII case-insensitive suffix and joins matches with newlines. |
BuildMiniMapGlobal | void BuildMiniMap(str)Consumes a managed script string and forwards a temporary native string to the minimap builder. |
GetSettlementGlobal | Settlement GetSettlement(str)Returns the first settlement whose name matches the supplied text. |
Settlement::FindSettlement | Building Settlement::Find(str)Find consumes str then Settlement, compares template string bytes and returns the first equal member handle. |
Settlement::ObjectsAroundSettlement | ObjList Settlement::ObjectsAround(str)Builds an ObjList of settlement-associated objects matching a requested script class. |
ItemHolder::AddItemItemHolder | bool ItemHolder::AddItem(str)Submits a non-null named candidate to virtual slot [field] and returns candidate existence. |
ItemHolder::HasItemItemHolder | bool ItemHolder::HasItem(str)Scans indexed holder entries for exact equality with the supplied string. |
ItemHolder::RemoveItemItemHolder | void ItemHolder::RemoveItem(str)Dispatches virtual removal for the first indexed entry whose derived string equals the supplied name. |
Settlement::CreateShipSettlement | Ship Settlement::CreateShip(str)CreateShip constructs a class-named object, applies owner and placement calls, attempts forced holder entry, and restores temporary global state on its normal valid-receiver path. |
ObjList::AddToGroupObjList | void ObjList::AddToGroup(str)The handler looks up the named group, creates a group object on the nonzero lookup branch, then traverses the receiver list. |
ObjList::RemoveFromGroupObjList | void ObjList::RemoveFromGroup(str)The handler looks up the supplied group name. |
ObjList::AddCommandObjList | void ObjList::AddCommand(bool, str)Creates and enqueues a named command for every eligible object-list member. |
ObjList::AddCommandObjList | void ObjList::AddCommand(bool, str, point)For each resolved eligible member, creates a named point command with selector 1 and submits it through virtual [field] using the supplied Boolean. |
ObjList::AddCommandObjList | void ObjList::AddCommand(bool, str, Obj)After validating the supplied Obj handle, creates a named object-target command with selector 2 for each eligible member and submits it through virtual [field] using the Boolean. |
ObjList::AddCommandOffsetObjList | void ObjList::AddCommandOffset(bool, str, point)Creates point-targeted commands for object-list members while preserving their offsets from the list center. |
ObjList::ExecCmdObjList | void ObjList::ExecCmd(str, point, Obj, bool)Looks up the supplied command string through the command-order registry virtual [field]; on success passes the resolved command and remaining arguments to [field], while the failure path reports an invalid command. |
ObjList::SetCommandObjList | void ObjList::SetCommand(str)For each resolved eligible member, calls virtual [field] with zero, creates the named command with selector 0, submits it through virtual [field] with false, and updates command state. |
ObjList::SetCommandObjList | void ObjList::SetCommand(str, point)For each resolved eligible member, calls virtual [field] with zero, creates a named point command with selector 1, submits it through virtual [field] with false, and updates command state. |
ObjList::SetCommandObjList | void ObjList::SetCommand(str, Obj)After validating the receiver and target Obj, calls virtual [field] with zero on each eligible member, creates an object-target command with selector 2, submits it through virtual [field] with false, and updates command state. |
ObjList::SetCommandOffsetObjList | void ObjList::SetCommandOffset(str, point)Computes the list center, offsets each eligible member position from that center, clamps the translated target to map bounds, then creates and submits a selector-1 point command after virtual [field]. |
ObjList::GetCanExecCmdObjList | ObjList ObjList::GetCanExecCmd(str)Allocates a new ObjList, resolves the command through the command-order registry virtual [field], and copies slots of valid source members whose virtual [field] predicate accepts that command. |
ObjList::InHolderObjList | int ObjList::InHolder(str)Finds the settlement whose stored name matches the supplied string, then counts list members convertible to Unit whose stored holder identifier matches that settlement. |
ObjList::AddToHolderObjList | void ObjList::AddToHolder(str)Moves compatible units from the list into the named settlement. |
ObjList::ObjClassObjList | ObjList ObjList::ObjClass(str)Filters an ObjList by class-template ancestry. |
ObjList::FindObjList | Obj ObjList::Find(str)Returns the first live ObjList member matching a resolved class-template ancestry test. |
ObjList::FindAllyObjList | Obj ObjList::FindAlly(int, str)Returns the first live class-matching ObjList member with the selected relation bit set. |
ObjList::FindEnemyObjList | Obj ObjList::FindEnemy(int, str)Returns the first live class-matching ObjList member with the selected relation bit clear. |
Conversation::InitConversation | void Conversation::Init(str)CKS Conversation Init adapter that replaces a referenced window and delegates named initialization. |
Conversation::SetActorConversation | void Conversation::SetActor(str, Unit)Description pendingDescription pending. |
Conversation::SetDefActorConversation | void Conversation::SetDefActor(str, str)Description pendingDescription pending. |
ActorPresentGlobal | bool ActorPresent(str)Description pendingDescription pending. |
ConvResultGlobal | str ConvResult(str)Adapts a CKS string through the engine conversion helpers and returns a managed result string. |
ConvSetResultGlobal | void ConvSetResult(str, str)Description pendingDescription pending. |
RunConvGlobal | str RunConv(str)CKS native primitive that starts and presents a conversation directly by name. |
EnvWriteStringGlobal | void EnvWriteString(str, str)Pops value and key managed strings and delegates their payloads to the environment writer. |
EnvWriteIntGlobal | void EnvWriteInt(str, int)Description pendingDescription pending. |
EnvReadStringGlobal | str EnvReadString(str)Consumes a managed key string, calls the environment string reader and pushes a managed string result. |
EnvReadIntGlobal | int EnvReadInt(str)Pops a managed key string and pushes the 32-bit result of the environment integer helper. |
EnvWriteObjGlobal | void EnvWriteObj(str, Obj)Encodes a resolved object identifier as decimal marker text and delegates it with the key. |
EnvReadObjGlobal | Obj EnvReadObj(str)Delegates key lookup and writes an eight-byte result with initialized low16 identifier and zero offset. |
EnvWriteStringGlobal | void EnvWriteString(Settlement, str, str)CKS native primitive that writes a string value under a key into a settlement's Env key-value store. |
EnvWriteIntGlobal | void EnvWriteInt(Settlement, str, int)Formats a settlement-scoped environment path and writes a decimal integer value. |
EnvReadStringGlobal | str EnvReadString(Settlement, str)Builds a settlement-scoped environment path and returns the string obtained from the environment lookup helper. |
EnvReadIntGlobal | int EnvReadInt(Settlement, str)EnvReadInt builds a settlement property path and reads its integer value. |
EnvWriteObjGlobal | void EnvWriteObj(Settlement, str, Obj)Description pendingDescription pending. |
EnvReadObjGlobal | Obj EnvReadObj(Settlement, str)Description pendingDescription pending. |
EnvWriteStringGlobal | void EnvWriteString(Building, str, str)Formats a building-scoped environment path and delegates the value string to the environment writer. |
EnvWriteIntGlobal | void EnvWriteInt(Building, str, int)Formats a building-scoped environment path and delegates an integer value as decimal text to the environment writer. |
EnvReadStringGlobal | str EnvReadString(Building, str)Formats a building-scoped environment path and returns a managed string from its reader helper. |
EnvReadIntGlobal | int EnvReadInt(Building, str)Formats a building-scoped environment path and returns the integer produced by its reader helper. |
EnvWriteObjGlobal | void EnvWriteObj(Building, str, Obj)Formats a building-scoped key and encodes an object identifier for the environment writer. |
EnvReadObjGlobal | Obj EnvReadObj(Building, str)Formats a building-scoped key and writes an Obj result with initialized low16 identifier and zero offset. |
EnvWriteStringGlobal | void EnvWriteString(int, str, str)Writes a string under a key in the specified player's environment. Arguments are, in order, the player number, the key, and the string to write. |
EnvWriteIntGlobal | void EnvWriteInt(int, str, int)Formats a player-scoped environment path and writes a decimal integer value. |
EnvReadStringGlobal | str EnvReadString(int, str)Builds a player-scoped environment path and returns the string obtained from the environment lookup helper. |
EnvReadIntGlobal | int EnvReadInt(int, str)Formats a player-scoped environment path and returns the integer reader result. |
EnvWriteObjGlobal | void EnvWriteObj(int, str, Obj)Formats a player-scoped key and encodes an object identifier for the environment writer. |
EnvReadObjGlobal | Obj EnvReadObj(int, str)Description pendingDescription pending. |
EnvListGlobal | void EnvList(str)Description pendingDescription pending. |
EnvListGlobal | void EnvList(Settlement, str)Description pendingDescription pending. |
EnvFindGlobal | void EnvFind(str)Description pendingDescription pending. |
EnvExportGlobal | void EnvExport(str)Consumes a filename and dispatches the serializer-produced buffer to a VFS stream. |
RegisterSettlementUpgradeGlobal | void RegisterSettlementUpgrade(Settlement, str)Parses command-definition triples and dispatches settlement property writes. |
RegisterPlayerUpgradeGlobal | void RegisterPlayerUpgrade(int, str)Gates on research command type and dispatches player property writes from command triples. |
RunSequenceGlobal | void RunSequence(str)Validates a named sequence and starts the matching sequence when validation succeeds. |
IsRunningGlobal | bool IsRunning(str)IsRunning tests exact provider text Running. |
IsWaitingGlobal | bool IsWaiting(str)IsWaiting tests exact provider text Waiting. |
IsFinishedGlobal | bool IsFinished(str)IsFinished tests exact provider text Finished. |
PlayMusicGlobal | void PlayMusic(str)PlayMusic dispatches a guarded named sound request. |
PlaySoundGlobal | void PlaySound(str)plays a global 2D non-spatial sound effect via the sound manager. |
PlaySoundGlobal | void PlaySound(int, str)PlaySound player overload gates its request on the local player index. |
_RunGlobal | bool _Run(str)_Run returns true only after both compile and map scheduling helpers return zero. |
RunGlobal | void Run(str)Adapts the verified global Run overload with 0 integer arguments to named script compilation and dispatch. |
RunGlobal | void Run(str, int)Adapts the verified global Run overload with 1 integer arguments to named script compilation and dispatch. |
RunGlobal | void Run(str, int, int)Adapts the verified global Run overload with 2 integer arguments to named script compilation and dispatch. |
RunGlobal | void Run(str, int, int, int)Adapts the verified global Run overload with 3 integer arguments to named script compilation and dispatch. |
RunGlobal | void Run(str, int, int, int, int)Adapts the verified global Run overload with 4 integer arguments to named script compilation and dispatch. |
RunGlobal | void Run(str, int, int, int, int, int)Adapts the verified global Run overload with 5 integer arguments to named script compilation and dispatch. |
Settlement::RunSettlement | void Settlement::Run(str)Compiles the requested script with a Settlement argument declaration and dispatches it after successful compilation. |
IRunGlobal | int IRun(str)Adapts the verified global IRun overload with 0 integer arguments to named script compilation and dispatch. |
IRunGlobal | int IRun(str, int)Adapts the verified global IRun overload with 1 integer arguments to named script compilation and dispatch. |
IRunGlobal | int IRun(str, int, int)Adapts the verified global IRun overload with 2 integer arguments to named script compilation and dispatch. |
IRunGlobal | int IRun(str, int, int, int)Adapts the verified global IRun overload with 3 integer arguments to named script compilation and dispatch. |
IRunGlobal | int IRun(str, int, int, int, int)Adapts the verified global IRun overload with 4 integer arguments to named script compilation and dispatch. |
IRunGlobal | int IRun(str, int, int, int, int, int)Adapts the verified global IRun overload with 5 integer arguments to named script compilation and dispatch. |
GetConstGlobal | int GetConst(str)Looks up and returns an integer gameplay configuration constant from the global constants table by name string. |
GetConstStrGlobal | str GetConstStr(str)Looks up a key under GamePlay and returns the resulting string or an empty fallback. |
ExploreAreaGlobal | void ExploreArea(int, str)Gates a named-area reveal call by a signed player index. |
ChangeMapGlobal | void ChangeMap(str, str)ChangeMap looks up its first string in the game map table before forwarding mapped text and its second string. |
SetNextSeasonGlobal | void SetNextSeason(str)SetNextSeason stores codes3,2,1 only for complete winter,autumn,spring matches. |
PlayMovieGlobal | bool PlayMovie(str)PlayMovie returns the saved movie helper result as a bool. |
TranslateGlobal | str Translate(str)Translate resolves a string through primary and fallback translation tables. |
TranslatefGlobal | str Translatef(str, str)Selects a translation table and formats one string value against a key. |
TranslatefGlobal | str Translatef(str, str, str)Translatef chooses a translation table and formats a key with two strings. |
TranslatefGlobal | str Translatef(str, str, str, str)Resolves a translation key and formats it with three string arguments. |
SaveAdventureGlobal | void SaveAdventure(str)SaveAdventure builds profile[field] slash payload dot-adv and forwards it on the initial phase. |
AreaCenterGlobal | point AreaCenter(str)Returns area coordinates selected by its geometry mode field. |
DisableAreaGlobal | void DisableArea(str)Clears a resolved area state field before a conditional thread request. |
EnableAreaGlobal | void EnableArea(str)Dispatches a successfully resolved area to an enable helper. |
GetRandomPointInAreaGlobal | point GetRandomPointInArea(str)Returns a helper point or a fixed pair when area lookup fails. |
AreaDistToGlobal | int AreaDistTo(point, str)Computes a nonnegative area distance value after name resolution. |
_AdvPlaceAreaRectGlobal | void _AdvPlaceAreaRect(str, rect, str, str)Spawns an AdvArea and forwards rectangle, name and string setup. |
_AdvPlaceAreaCircGlobal | void _AdvPlaceAreaCirc(str, point, int, str, str)Spawns and configures a circular adventure area from script arguments. |
GiveNoteGlobal | void GiveNote(str)Converts the script name to a native string and dispatches to the note-manager helper with a zero second argument. |
RemoveNoteGlobal | void RemoveNote(str)Converts the script name to a native string and dispatches to the note-manager removal helper. |
IsNoteActiveGlobal | bool IsNoteActive(str)Returns whether the input name has an exact case-sensitive key in the note-manager tree. |
CreateFeedbackGlobal | void CreateFeedback(str, Unit)Resolves a Unit and a feedback class name, looks up its class template, and spawns the feedback visual/audio effect. |
CreateFeedbackGlobal | void CreateFeedback(str, Unit, int)Resolves a unit and named class and dispatches feedback construction with the supplied duration integer. |
CreateFeedbackGlobal | void CreateFeedback(str, point)Constructs named feedback at a supplied point and initializes its scheduling field from the current game field. |
CreateFeedbackGlobal | void CreateFeedback(str, point, int)Constructs named feedback at a supplied point and initializes its scheduling field with the integer offset. |
Squad::SetCmdSquad | void Squad::SetCmd(int, int, int, str)Updates squad state and flags and submits named zero-argument commands to member units. |
Squad::SetCmdSquad | void Squad::SetCmd(int, int, int, str, point)Resolves the squad reference and delegates a command operation with target point coordinates. |
Squad::SetCmdSquad | void Squad::SetCmd(int, int, int, str, Obj)Updates squad command state and submits an object-target command to eligible member units. |
Squad::CountSquad | int Squad::Count(str)Counts squad members whose class template matches a named ancestry chain. |
GAIKA::CountGAIKA | int GAIKA::Count(int, int, str)The string Count returns the number of selected squad members whose class template inherits from the requested class descriptor, with a gated Sentry contribution. |
SetNoAttackGlobal | void SetNoAttack(str, int, bool)Description pendingDescription pending. |
SetNoRecruitGlobal | void SetNoRecruit(str, int, bool)Description pendingDescription pending. |
AreaAINoRecruitGlobal | void AreaAINoRecruit(str, int, bool)Description pendingDescription pending. |
AreaAINoAttackGlobal | void AreaAINoAttack(str, int, bool)Description pendingDescription pending. |
AreaAIMaxPriorityGlobal | void AreaAIMaxPriority(str, int, bool)Applies priority 100 or -1 to player AI records whose points lie inside a named area. |
AreaAISetAttackOptimismGlobal | void AreaAISetAttackOptimism(str, int, int)Description pendingDescription pending. |
Settlement::SupplyCountSettlement | int Settlement::SupplyCount(str)Counts same-owner buildings of a requested class that are associated with the specified settlement. |
SettlementCountGlobal | int SettlementCount(point, int, str)SettlementCount counts class-matching settlements below a strict unsigned metric threshold. |
AIRunGlobal | int AIRun(str)Starts a named AI script task in the current player context and returns its task identifier or -1. |
AIRunGlobal | int AIRun(str, Settlement, ObjList, Obj, int)Starts a typed AI script task in the current script player's AI context and returns its task identifier. |
AIRunGlobal | int AIRun(int, str, Settlement, ObjList, Obj, int)Attempts to start an AI script task for the supplied one-based player and returns its task identifier or -1. |
AIExecCmdGlobal | void AIExecCmd(Obj, str)Description pendingDescription pending. |
Settlement::FindBuildingSettlement | Building Settlement::FindBuilding(str)Returns the first settlement member whose template derives from a requested class name. |
Settlement::FindResearchLabSettlement | Building Settlement::FindResearchLab(str)Finds a unit linked to a named research descriptor and returns its Building handle. |
AIO_TrainGlobal | void AIO_Train(int, str, int, int)Description pendingDescription pending. |
IsResearchedGlobal | bool IsResearched(Settlement, str)CKS scripting primitive evaluating whether a technology or upgrade has been researched, supporting both settlement-anchored and player-direct overloads. |
IsResearchedGlobal | bool IsResearched(int, str)CKS scripting primitive evaluating whether a technology or upgrade has been researched, supporting both settlement-anchored and player-direct overloads. |
IsResearchingGlobal | bool IsResearching(Settlement, str)CKS scripting primitive reporting whether a technology or upgrade is currently in the "researching" state, with a settlement-anchored overload and a player-direct overload. |
IsResearchingGlobal | bool IsResearching(int, str)CKS scripting primitive reporting whether a technology or upgrade is currently in the "researching" state, with a settlement-anchored overload and a player-direct overload. |
GetCmdCostGlobal | bool GetCmdCost(str, int, int)Looks up a named command and writes its gold and food cost fields to output references. |
GetCmdStaminaCostGlobal | int GetCmdStaminaCost(str)Resolves the order descriptor for a command name string and returns its required stamina cost from offset [field]. |
Settlement::CanAffordSettlement | bool Settlement::CanAfford(str)Resolves a Settlement and named command, then returns whether a cost check succeeds. |
Settlement::CanAffordSettlement | bool Settlement::CanAfford(str, int)Compares the requested count with the signed native command affordability count. |
Settlement::MaxAffordCountSettlement | int Settlement::MaxAffordCount(str)Returns the signed native command affordability count after selecting reservation treatment. |
Settlement::CanResearchSettlement | bool Settlement::CanResearch(str)CKS scripting primitive reporting whether a settlement is permitted to begin researching an upgrade that is not already researched or in progress. |
Settlement::ResearchSettlement | void Settlement::Research(str)Resolves a Settlement and named upgrade, then conditionally submits a research command. |
Settlement::ReserveForSettlement | bool Settlement::ReserveFor(str, int)Updates keyed reservation percent and command, preserving or initializing the army snapshot by branch. |
Settlement::CheckTechBudgetSettlement | bool Settlement::CheckTechBudget(str, int)Tests technology expenditure plus adjusted command cost against a signed percentage budget. |
CountGlobal | int Count(int, str)Count looks up a class count in a player's indexed collection. |
AllyCountGlobal | int AllyCount(int, str)AllyCount sums class counts for relation codes other than four. |
EnemyCountGlobal | int EnemyCount(int, str)EnemyCount sums class counts for relation code four. |
AIStartGlobal | void AIStart(int, str)Description pendingDescription pending. |
AIStartGlobal | void AIStart(int, str, int)Validates a player, AI profile, and difficulty before replacing that player's AI controller. |
NearestSetGlobal | Settlement NearestSet(point, str, int, int)NearestSet four-argument overload forwards the class, decremented player and supplied relation mask. |
NearestSetGlobal | Settlement NearestSet(point, str, int)NearestSet three-argument overload forwards the class, decremented player and fixed mask one. |
GetSettlementsGlobal | ObjList GetSettlements(str, int)Builds an ObjList of map settlements selected by owner and central-building class. |
PrepareAiTransportShipGlobal | Ship PrepareAiTransportShip(int, int, int, str, point)PrepareAiTransportShip conditionally builds an eight-byte handle result. |
RUTypeGlobal | int RUType(str, int)Maps a class-name string to its zero-based entry in a race-specific six-name recruitable-unit table. |
Obj::HasItemObj | bool Obj::HasItem(str)Calls a resolved object's virtual item-name lookup and returns whether its integer result is nonnegative. |
Obj::UseItemObj | bool Obj::UseItem(str)Finds a named item on an Obj and runs its OnUse script when present. |
Squad::UseTeleportSquad | bool Squad::UseTeleport(Obj, int, str, point)Stores squad state/time and submits teleport plus point commands for live members. |
EvalGroupGlobal | int EvalGroup(str)EvalGroup sums low-word evaluation contributions from group handles. |
IsProtectedGlobal | bool IsProtected(int, point, str)IsProtected clamps coordinates and normalizes a local query flag. |
GetClassHealtGlobal | int GetClassHealt(str)Description pendingDescription pending. |
GetTrainGoldGlobal | int GetTrainGold(str)Resolves a unit class name through the command order registry and returns the training gold cost at [field]. |
GAIKA::GetAIControlledUnitsGAIKA | ObjList GAIKA::GetAIControlledUnits(str, int, int, bool)Builds an ObjList of eligible units controlled by a selected GAIKA record under class, relation and limit filters. |
Settlement::TSRecruitArmySettlement | ObjList Settlement::TSRecruitArmy(str, int)Builds an ObjList and delegates Settlement tactical recruitment through TSH_RecruitArmy.vs and the universal command path. |
Settlement::TSResearchSettlement | bool Settlement::TSResearch(str)Applies a TSH_Research command script with a Settlement, research name and temporary result reference. |
AIVGlobal | void AIV(int, str)AIV string overload unlinks and releases its prefix operand. |
AIRunGlobal | void AIRun(int, str)Native adapter for this function resolving a player script and dispatching 0 integer arguments. |
AIRunGlobal | void AIRun(int, str, int)Native adapter for this function resolving a player script and dispatching 1 integer arguments. |
AIRunGlobal | void AIRun(int, str, int, int)Native adapter for this function resolving a player script and dispatching 2 integer arguments. |
AIRunGlobal | void AIRun(int, str, int, int, int)Native adapter for this function resolving a player script and dispatching 3 integer arguments. |
AIRunGlobal | void AIRun(int, str, int, int, int, int)Native adapter for this function resolving a player script and dispatching 4 integer arguments. |
AIRunGlobal | void AIRun(int, str, int, int, int, int, int)Native adapter for this function resolving a player script and dispatching 5 integer arguments. |
AIIRunGlobal | int AIIRun(int, str)Native adapter for this function resolving a player script and dispatching 0 integer arguments. |
AIIRunGlobal | int AIIRun(int, str, int)Native adapter for this function resolving a player script and dispatching 1 integer arguments. |
AIIRunGlobal | int AIIRun(int, str, int, int)Native adapter for this function resolving a player script and dispatching 2 integer arguments. |
AIIRunGlobal | int AIIRun(int, str, int, int, int)Native adapter for this function resolving a player script and dispatching 3 integer arguments. |
AIIRunGlobal | int AIIRun(int, str, int, int, int, int)Native adapter for this function resolving a player script and dispatching 4 integer arguments. |
AIIRunGlobal | int AIIRun(int, str, int, int, int, int, int)Native adapter for this function resolving a player script and dispatching 5 integer arguments. |
Settlement::AIRunSettlement | void Settlement::AIRun(str)Resolves a script path for a settlement's player and submits a command for that path. |
GAIKA::AIRunGAIKA | void GAIKA::AIRun(str, int)Resolves a player script name and dispatches it as a registered command when found. |
Squad::AIRunSquad | void Squad::AIRun(str)Forwards a packed squad value to a resolved registered script command. |
AppendFileGlobal | void AppendFile(str, str)Retries opening a filename and dispatches content through stream virtual methods. |
prGlobal | void pr(str)Displays the supplied text in the in-game message log and chat window. |
_PlaceGlobal | void _Place(str, int, int)Routes class creation, template validation and player-zero placement from console arguments. |
_SetCursorGlobal | void _SetCursor(str)Description pendingDescription pending. |
ExportObjsGlobal | void ExportObjs(str)Selects a filename and routes a temporary map context to the object export worker. |
ExportTerrainGlobal | void ExportTerrain(str)Selects a filename and routes a temporary map context to the terrain save wrapper. |
SaveGlobal | void Save(str)Named Save and Load prefix Scenarios/ under a nonzero global or append.svg when no dot is present. |
LoadGlobal | void Load(str)Named Save and Load prefix Scenarios/ under a nonzero global or append.svg when no dot is present. |
ChMapGlobal | void ChMap(str)ChMap consumes its script string and forwards its unchanged payload to [field]. |
DlgGlobal | void Dlg(str)Constructs a menu object and routes a managed name plus fixed layout arguments to virtual calls. |
SplashGlobal | void Splash(str, str)executes a modal introductory splash video/image sequence from INI configuration. |
ChangeFormationGlobal | void ChangeFormation(str)Routes a managed shape name to a selected registry object form pointer. |
TTestGlobal | void TTest(str)Resolves a translation key and prints the input and translated value to chat. |
GetItemGlobal | void GetItem(str)Description pendingDescription pending. |
_chsGlobal | void _chs(str)Description pendingDescription pending. |
_SetNextSeasonGlobal | void _SetNextSeason(str)_SetNextSeason stores the parser result even when it is zero. |
GetFormDscGlobal | str GetFormDsc(str)Description pendingDescription pending. |
SetSettRaceGlobal | void SetSettRace(str, int)Description pendingDescription pending. |
WaitSettlementCaptureGlobal | bool WaitSettlementCapture(str, int, int)Implements the registered WaitSettlementCapture blocking predicate and timeout paths. |
WaitSettlementAlliedGlobal | bool WaitSettlementAllied(str, int, int)Waits until a named settlement is not allied with a requested player or a finite timeout expires. |
WaitEnvStringEqualGlobal | bool WaitEnvStringEqual(str, str, int)Implements the registered WaitEnvStringEqual blocking predicate and timeout paths. |
WaitEnvIntBetweenGlobal | bool WaitEnvIntBetween(str, int, int, int)Implements the registered WaitEnvIntBetween blocking predicate and timeout paths. |
WaitAddNoteGlobal | bool WaitAddNote(str, int)Suspends a VM thread until a named note exists or the requested timeout expires. |
WaitRemoveNoteGlobal | bool WaitRemoveNote(str, int)Suspends a VM thread while a named note remains active, subject to the requested timeout. |
WaitUnitsInAreaGlobal | bool WaitUnitsInArea(Query, str, int)WaitUnitsInArea tests a nonempty query collection using the area acceptance helper. |
WaitIdleUnitsInAreaGlobal | bool WaitIdleUnitsInArea(Query, str, int)WaitIdleUnitsInArea tests idle names in a nonempty area-filtered collection. |
WaitPlayerChatGlobal | void WaitPlayerChat(int&, str&, int)WaitPlayerChat copies and removes a matching-stamp chat entry into output references. |
UserNotificationGlobal | void UserNotification(str, str, point, int)Triggers a notification from two script strings and a point when the requested player matches the active player. |
RunAIHelperGlobal | void RunAIHelper(str, str)Consumes 2 script strings and forwards their character data to the global AI helper invocation routine. |
RunAIHelperGlobal | void RunAIHelper(str, str, str)Consumes 3 script strings and forwards their character data to the global AI helper invocation routine. |
RunAIHelperGlobal | void RunAIHelper(str, str, str, str)Consumes 4 script strings and forwards their character data to the global AI helper invocation routine. |
RunAIHelperGlobal | void RunAIHelper(str, str, str, str, str)Consumes 5 script strings and forwards their character data to the global AI helper invocation routine. |
RunAIHelperGlobal | void RunAIHelper(str, str, str, str, str, str)Consumes 6 script strings and forwards their character data to the global AI helper invocation routine. |
RunAIHelperGlobal | void RunAIHelper(str, str, str, str, str, str, str)Consumes 7 script strings and forwards their character data to the global AI helper invocation routine. |
RunAIHelperGlobal | void RunAIHelper(str, str, str, str, str, str, str, str)Consumes 8 script strings and forwards their character data to the global AI helper invocation routine. |
RunAIHelperGlobal | void RunAIHelper(str, str, str, str, str, str, str, str, str)Consumes 9 script strings and forwards their character data to the global AI helper invocation routine. |
StopAIHelperGlobal | void StopAIHelper(str)Consumes a helper-name string and forwards a named task cancellation request. |
IsAIHelperRunningGlobal | bool IsAIHelperRunning(str)Consumes a helper-name string and returns the helper name-table membership result. |
GetInnStateGlobal | int GetInnState(str, str)Description pendingDescription pending. |
SetInnStateGlobal | void SetInnState(str, str, int)Description pendingDescription pending. |
GenTransGameGlobal | void GenTransGame(str)Description pendingDescription pending. |
StartPlayerScriptGlobal | void StartPlayerScript(int, str)Description pendingDescription pending. |
StopPlayerScriptGlobal | void StopPlayerScript(int, str)Description pendingDescription pending. |
ShowAnnouncementGlobal | void ShowAnnouncement(str, str)Consumes two VM string arguments and calls the announcement table helper using receiver [field]. |
HideAnnouncementGlobal | void HideAnnouncement(str)Consumes a key string, looks it up in the table at [field], and sets a matched node field[field] to1. |
ShowAnnouncementGlobal | void ShowAnnouncement(int, str, str)Consumes two strings and an integer selector. Calls the announcement operation for selectors from 1 to 16 using the corresponding receiver. |
HideAnnouncementGlobal | void HideAnnouncement(int, str)Consumes a key and selector, and invokes the matched-node flag helper for a nonnull key and selectors1..16. |
SetPlayerStatusGlobal | void SetPlayerStatus(int, int, str, bool)Forwards a player, key, string and importance flag to a global status store. |
ShowNotificationGlobal | int ShowNotification(str, str, int, str, Obj)Consumes three strings, an integer and an Obj, resolves two strings and conditionally forwards the packet with mode 2 before pushing the helper result. |
ShowHintGlobal | int ShowHint(str, str, Obj)Consumes two strings and an Obj, resolves both strings under a manager gate and submits mode 1 before pushing the helper result. |
ShowTutorialGlobal | int ShowTutorial(str, str, Obj)Consumes two strings and an Obj, applies an additional native gate and submits translated strings with mode 0 before pushing the helper result. |
PrintMsgGlobal | void PrintMsg(int, str)Consumes a managed string and player selector, conditionally printing its characters without releasing the payload. |
GetTerritoryStateGlobal | int GetTerritoryState(str)Resolves a named territory and returns its stored state value, with a default of two. |
SetTerritoryStateGlobal | void SetTerritoryState(str, int)Description pendingDescription pending. |
FormDescriptionGlobal | str FormDescription(str)Description pendingDescription pending. |
EndGameGlobal | void EndGame(int, bool, str)The three-argument EndGame stores its message only when the decremented player matches the computed local index. |
Coverage and limits
0 / 0 members with a published description.
These lists come from published signatures. “Accept” counts explicit parameters, excluding the method receiver; reference variants (&) are included. No inheritance hierarchy is asserted. Undocumented names, units and effects remain unresolved.