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void AreaAIMaxPriority(str, int, bool)

AreaAIMaxPriority · Global

Family: Global

void AreaAIMaxPriority(str, int, bool)

Applies priority 100 or -1 to player AI records whose points lie inside a named area.

Return type: void

Position Type
1 str
2 int
3 bool

Keep the notes and limitations when reusing this description. Do not infer undocumented parameter meanings, units or effects.

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