Squad
Elige la firma exacta. Cada sobrecarga conserva su propia descripción y sus notas.
int Squad::Player()int Squad::No()int Squad::Eval()int Squad::State()void Squad::SetState(int)int Squad::StateTime()int Squad::Size()GAIKA Squad::SrcGAIKA()GAIKA Squad::DestGAIKA()GAIKA Squad::GAIKAIn()Unit Squad::Leader()ObjList Squad::Units()void Squad::SetState(int, int, int)void Squad::ClrCmd(int, int, int)void Squad::SetCmd(int, int, int, str)void Squad::SetCmd(int, int, int, str, point)void Squad::SetCmd(int, int, int, str, Obj)void Squad::Siege(Obj, int, int, int)void Squad::SendTo(GAIKA, int)GAIKA Squad::AIDest()GAIKA Squad::OrderDest()void Squad::DelOrder()int Squad::GetFlags()— Descripción pendiente.bool Squad::TestFlags(int)void Squad::SetFlags(int, int)— Descripción pendiente.void Squad::Lock()— Descripción pendiente.void Squad::Unlock()— Descripción pendiente.int Squad::LastFightTime()— Descripción pendiente.bool Squad::InHolder()point Squad::pos()int Squad::health()int Squad::maxhealth()int Squad::food()int Squad::FoodComing()bool Squad::SendFoodWagon(int, int)int Squad::EvalAttach(Unit, int)int Squad::Count(str)bool Squad::HasFreedom()bool Squad::CalcGoAround()bool Squad::TakeNearbyItems(int)bool Squad::UseTeleport(Obj, int, str, point)void Squad::InvadeThroughGate(Obj, int)— Descripción pendiente.void Squad::Dump()void Squad::AIRun(str)Obj Squad::GetLastAttacker()— Descripción pendiente.