Ship
Elige la firma exacta. Cada sobrecarga conserva su propia descripción y sus notas.
void Ship::ShowBuildAnimation(point)void Ship::NotifyBoardUnit(Unit)bool Ship::AreUnitsToBoard()Unit Ship::BestCandidateToBoard()— Descripción pendiente.bool Ship::BoardUnit(Unit)— Descripción pendiente.void Ship::NotifyBoardUnitCancel(Unit)— Descripción pendiente.void Ship::NotifyShipBoardingCancel()— Descripción pendiente.void Ship::UnboardUnits(ObjList)void Ship::UnboardAllUnits()point Ship::FindPointToStay()int Ship::UnitsCount()int Ship::UnitsMax()void Ship::Idle()bool Ship::HasAiTransport()ObjList Ship::GetUnitsOnBoard()void Ship::ApplyAiTransport()— Descripción pendiente.void Ship::ClearAiTransport()— Descripción pendiente.point Ship::GetTransPt()bool Ship::IsBuilding()int Ship::NumUnitsToBoard()