Building
Elige la firma exacta. Cada sobrecarga conserva su propia descripción y sus notas.
Obj Building::BestTarget()bool Building::Attack(Obj)point Building::GetEnterPoint(Unit)point Building::GetExitPoint(Obj, point)point Building::GetExitPoint(point, bool)point Building::GetPoint(int, int)— Descripción pendiente.Settlement Building::settlement()bool Building::IsBroken()bool Building::IsCentralBuliding()void Building::RRepair()point Building::GetExitVector()void Building::PopTransportationUI()int Building::GetGlobalSpell()void Building::GlobalSpellStart(int, int)void Building::GlobalSpellStart(int, int, int)void Building::GlobalSpellStop()void Building::SetGlobalSpellData(int)void Building::WindOfWisdom(int)void Building::Starvation()void Building::SoothingRain(int)void Building::DivineSacrifice()int Building::GetSoothingRainObjects()bool Building::IsStonehengeControlable()int Building::StonehengeNumControllingMages()str Building::itemtypes()int Building::minlevel()int Building::levelperitem()void Building::ClearDamageTaken()int Building::CountMages()void Building::SetUITarget(Obj)Obj Building::GetUITarget()int Building::GetNumSentrySlots()str Building::GetSentryClassName()void Building::Research(str)point Building::GetEnterExit()point Building::GetWaterSource()point Building::GetGoodsSource()point Building::GetFixSite()bool Building::IsVeryBroken()bool Building::IsBarrack()str Building::GetDefenderCls(int)int Building::GetDefendersMax(int)int Building::GetDefendersOut(int)int Building::GetStartLevel(int)int Building::GetEndLevel(int)int Building::GetOutpostFood()