# void Squad::SetState(int, int, int)

[Family: Squad](/imperivm/en/CKS/familias/squad/)

## Exact signature

```text
void Squad::SetState(int, int, int)
```

## Description

Updates state, masked flags and a game-clock snapshot for a resolved Squad.

## Parameters and return type

**Return type:** `void`

The member is called on an object. Its receiver is not repeated among this signature’s arguments.

| Position | Type |
| --- | --- |
| 1 | `int` |
| 2 | `int` |
| 3 | `int` |

## Other overloads

Check the exact signature. A description of one overload does not automatically document the others.

- [`void Squad::SetState(int)`](/imperivm/en/CKS/reference/api-2031ffc8bbe6e4/)

## Read and share

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Keep the notes and limitations when reusing this description. Do not infer undocumented parameter meanings, units or effects.
